mrlarone I tried putting together a formula like this too, and it started getting nasty quickly. First thing that comes to mind is that hull regeneration only kicks in once you damage the hull, which means shields have to drop first. Shield Mitigation calculations aren't simple unless you are under 12.5dps or have shield mitigation maxed. Partial calculations might require series, sums, or just a clever min/max formula. Ballpark numbers of the scout combat.
Ptarth
Updated the original post to account for the suggestions and comments. Bobucles I knew that, but apparently I didn't explain it. I hope that the edits make me make sense. Doesn't the Advent suffer because of the reduced total health, not just because of low hull. As I understand it, the most survivable ship would have a very low shield strength, a very high shield regeneration rate, a very high hull strength, low hull regeneration rate, and high armor. Once initial shiel
Combat Mechanics & Questions The following is all of the information I have collected for understanding the combat mechanics in Sins. I’ve noticed that many of these questions come up and clutter the board. Hopefully this may be of use to the community. <!--[