Wing commander was the bomb. I don't know how fun it would be from a command and control perspective though I mean a lot of the game was about sending fighters and bombers out partially blind and hoping they run into trouble while avoiding enemies looking for the same. Also, did any of you guys ever play wing commander armada. That was sorta a weird attempt at a turn based strategy game combined with a space sim. You could play full turn based or and this was the weird thing you coul
Darker4308
Can anyone say WING COMMANDER MOD!
Well the only real factor i didn't like of galactic civ 2 was the fact that I couldn't control my ships in combat and pull off sneaky tricks. It was just all done by math --- boo math. I miss being able to board, shoot down incoming missiles, disable ships. All which were present in that great game MOO2 which I'm not saying should be cloned but def. should be looked at. Another option of course is to completely copy G-civ 2 and just make a fleet and let it go then just do mat
My opinion is that this game modded by a bunch of semi-pro's to look like BFG would probably be about as fun as this game modded to look like star trek or battlestar galactica. It would just be freaking cosmetic. In my experience with stardock, that being galactic civ II, I found the game very hard to mod for outside cosmetics and already established values --- meaning that witting boarding code or making a mobile planet or any of the other really interesting things that would give a
This certainly does not belong in modding. I have very little interest in a BG mod. What i would like to see is if FEATURES of the game integrated into SINS. Especially the boarding stuff and ship killer torps.
I don't know if any of you guys are a fan of the mini's genera. Did anyone here ever play games workshops short lived Battlefleet Gothic. That game was pretty fun. Some of the stuff I liked from there. 1. Massive torpedoes Were talking about ship killers that you had to move the ship out of the way from and could use to move other guys ships out of areas that you wanted to go into. 2. Boarding action You could fire "boarding torpedoes" and basically ta
I play a lot of 4x games and I have to say upon playing the beta II of Sins I was reminded of two games first, that abortion Star Wars : Empire at War and second, homeworld which I liked but could never get fully into. I have to say first impression the game does have that addictive quality that makes 4x games great, it hooks you in and keeps you going, there are though some significant issues with this game that I should like to point out that could easily keep it a bargain bin. <b