Game play suggestion ‘Limitations of light speed detection and implications in tactical combat’
in Beta Feedback
Personally, I think light delay would just make things to complicated in an RTS game. That said, I've always thought it would neat to have a turn-based game that took communication time into account, not just in detecting enemy ships, but also in giving orders to and knowing the location of your own ships the further away they are from your headquarters. Say your homeworld in under attack; when you recall all your fleets for defense, you'd have to keep in mind that they won't get the orders fo
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