[quote who="Ryat" reply="1" id="3437572"] Actually the formations you mentioned are already done in Sins through programming somewhat. Each ship has in its entity file a line for formation position 0 - 2 with 0 being front and 2 being rear. Kol (and other battleships) is in formation 0 while Sova (and other carriers) are in formation 2. If you study the way the ships hold their positions they also show this. Mind you, when action starts the formation breaks up but that is somewhat natur
78stonewobble
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First of all sorry if this has allready been mentioned a gazillion times, but for now I just want to get this "annoyance" of my chest. Coming from the homeworld series it was a delight to finally see a good sci fi RTS again and I do like sins... However I've probably been spoiled a bit in that regard. Homeworld gave us many options befitting of it's 3d setting (perhaps too many at times?), but less can do for sins even while still giving the players a more pract
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