Paradoxnt

Paradoxnt

Joined Member # 2701499
11 Posts 1,209 Replies 845 Reputation

Ok, this is it. We now have 31 ACTIVE members. In the next few days, we will be announcing the start of our 2nd internal clan Admiral rank challenge. IF you are serious about joining the GE, now is the time to do so. Once the challenge date is set, we will start to be even more selective about who we allow in.

352 Replies 133,830 Views

Hi Tman05. I'm curious how you are making the map. Are you actually including all the systems listed in that map link? Also, are you actually using stars in your map? Or are you using the method we discussed earlier in this forum. Finally, did you make massive gravity wells? Or are they stock sized? Let me know please. Perhaps we can work together on the maps.

1,324 Replies 1,500,708 Views

RaY clan has nothing to be ashamed of by losing to the GE. They performed well beyond our expectations. Of course, we realized that our expectations could be seriously off, and so we had our most skilled members fight in this battle...just in case. RaY was far more aware of the pirate raid timers than the GE. They also did well in setting aside credits for the bounty rushes. RaY managed to have the pirates attack Hobo for the first few raids. RaY also proved to be more skil

62 Replies 92,336 Views

Hehe, the Galactic Empire was victorious against RaY....as was expected. Still, you have to admire RaY's courage for jumping right into a clan versus clan challenge so soon after their formation. In spite of their being a new clan, they were pretty good players.

352 Replies 133,830 Views

Hmmm, another problem has become apparent. IF we make hyperspace capable strikecraft like tiny frigates, they will fight like frigates. By that, I mean they will move into range and stop dead while firing on their targets. Now, I don't know if you can give ship type vessels 'strafing' behavior. Anybody else know?

1,324 Replies 1,500,708 Views

Hmmm, not sure if 'Hopeful' is the most inspiring word to use in a clan title....kidding! If you guys are into organizing a battle, simply come and post a challenge in the GE section.

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Hmmm, why is it that your forum looks so familiar? Oh yeah, because we are neighbors now. Welcome aboard. I look forward to building a close relationship between LoS and GE.

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Not to mention Prime Magnetism, there is another clan that ran from us once a challenge was issued. I still haven't heard a word from them on the forum since.

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Alright guys, we have 24 members right now. Once our membership reaches 30, we will be running another internal tournament for the Grand Admiral, Admiral and (presently vacant) Vice Admiral ranks. Furthermore, the members who become our Admirals will each be given 1/3 of our clan membership to train and organize as they see fit. Effectively, each Admiral will have their own personal navy. Also, ALL GE members will be able to participate in this challenge, regardless of their

352 Replies 133,830 Views

Hmmm, from what I've been able to dig up, it seems that we won't be make 'carrier bound' strikecraft able to phase/hyperspace jump on their own. Not such a big deal for the Empire, but it is a bummer for the rebels. Of course, this doesn't stop us from building single strikecraft (EvilleJedi already has the fighter factory model) and simply grouping them into squads (no, we won't be able to produce them as premade squads). So the rebels will be able to make hyperspace capable

1,324 Replies 1,500,708 Views

I think that people are missing the point that until we get the tools, we don't know for sure what is possible and what isn't. It will be easy to have cap ships make and carry Imperial Ties/Tie Bombers/Tie Interceptors as they will function similar to strikecraft in the stock game. 'Cost' for these fimsy fighters/bombers will likely be measured by construction times. The problem is how do you make hyperdrive equipped strikecraft that can phase jump on their own. Maybe the t

1,324 Replies 1,500,708 Views

I think that will fall under EvilleJedi's domain. That said, I can GUESS that EvilleJedi will follow official specs for his ships. So the X-wing will be general purpose fighter/bomber with a good attack versus ships/structures AND versus strikecraft. The Y-wing will be an older bomber that will likely have a bit higher bomber value over the X-Wing, but a much lower anti strikecraft value. It will also have lower speed and survivability.

1,324 Replies 1,500,708 Views

One side or the other would still be forced from the battlefield in that scenario. The side with the more powerful 'big gun' fleet would simply close the distance until the other side would either flee or engage (or risk getting 'Interdicted'). Keep in mind that there are specialized corvettes and frigates that are excellent at taking out strikecraft (Lancers come to mind).

1,324 Replies 1,500,708 Views

Hi Nikermaster, the massive gravity wells won't be a problem, since we won't have tons of planets right next to each other, nor will there be stars taking up map space. Keep in mind that we might only have 150 gravity wells total in the map. The Sins engine can easily handle this (even with enlarged gravity wells). As for the Rebel versus Imp scenario you bring up, asteroid fields MIGHT be able to be set so smaller ships can navigate them more effectively than capital ships. So that

1,324 Replies 1,500,708 Views
Reply to [RaY] in Sins Clans

Hey guys, I am going to suggest the clan versus clan battle start at 12:00 PM EST on Sunday. Is this acceptable for you guys? I really need to know in the next day or so so we can determine who will be available to play you. As it is, I'll bring 5 guys to play just in case you guys can manage to get 5 players together. Since it is our first clan versus clan battle, we will be bringing all 'ACE' players to this game. Nothing personal, the GE just wants to make a statement.

19 Replies 14,777 Views

Okay, I have to second Evillejedi on saving the complaints on balance for AFTER the first version is released. Even then, it will likely be a 'cost rebalancing' rather than altering of ship/shield/weapon/AM values. I am under the impression that the mod will try to be true to official ship specs (or as close as possible). Second, there won't be a death star in the mod (as far as I know). The game might be able to handle it, but since we can't permanently 'destroy' planets, what is th

1,324 Replies 1,500,708 Views

Hmmm, I just thought of a way around this IF it turns out it is impossible to set individual phase lanes travel speeds. I can make all the trade lanes connect to stars which can be set to have different speeds then the standard phase lanes. The only down side to this is that these trade lane star systems (that actually have stars) will have to have the trade planet in a separate gravity well (connected by a phase lane like the stock game). Damn,another down side is that you ca

1,324 Replies 1,500,708 Views

Yeah, it is hard to plan ahead when you still don't know what is and what isn't possible. For example, I am still trying to find out if you can set different phase lane lines to have different travel speeds. I want to do this to better simulate 'official' trade lanes (which are better mapped out/have better hyperspace conditions). Until I know for sure, it is kind of a distraction on my overall map construction plan.

1,324 Replies 1,500,708 Views