Paradoxnt

Paradoxnt

Joined Member # 2701499
11 Posts 1,209 Replies 845 Reputation

Yeah, it would be. That is why there is a topic already dedicated to BSG. Interdictors will defintely be part of the modded game. Have no fear of that. Hmmm, just have to decide issues like, what will the range be for the interdictor's gravity well projectors, will it run on antimatter, will it stop hyperspace entirely or only slow down jumps, and so on. As for a couple of M-80s versus a SSD, there would be no challenge. The SSD would kill them easily. Remember that it too

1,324 Replies 1,500,708 Views

Alright, we just need a time for Sunday so we can organize our membership. But the rules are fine with us. Good luck.

352 Replies 133,830 Views
Reply to [RaY] in Sins Clans

Hey guys, we can do a game this weekend. Let us know the best time for you. We have so many members that any time will do for our clan. Leave a post in the GE topic for when you guys want to do this challenge.

19 Replies 14,777 Views

On another note, it looks like the GE clan will soon be at 30 members. We will definitely need to make plans on a Vice Admiral Tournament soon.

352 Replies 133,830 Views

When the tools come out, we can then decide how to implement the strike craft. It may be possible to make carrier based strikecraft that can hyperspace/phase space without the presence of their carrier. IF that is not possible, another option might be to simply be able to produce hyperdrive equipped strikecraft (just like you produce frigates/cruisers/capital ships). The only problem is that we might not be able to make them in squads...of course, nothing stopping you from simply gro

1,324 Replies 1,500,708 Views

I really don't see it happening dawgs4ever...for a slew of reasons. As for me, I am starting work on the full Star Wars map tomorrow night. I can do the text changes from core game to warlords mod. However, it is probably best I stick to the map for the time being. Once I am done the full map, (and a few sector campaign maps), I can work on the text/detail change over. Of course, if Evillejedi needs me to work on something else, I will be happy to do so.

1,324 Replies 1,500,708 Views

Haha, I still remember the first time I encountered the Torpedo Sphere in HW2. Actually did some damage to my Eclipse (or was it a Sovereign?). It will make an excellent planet killer.

1,324 Replies 1,500,708 Views

In this situation, you would do very well with TEC LRM upgraded to splash damage. LRM get a bonus to damage versus Cobalts. Of course, the winner of this fight will be whoever micros the fight the best.

7 Replies 16,675 Views

Another reason why the post RotJ period would work better for this mod is that it doesn't look like we will be able to have Death Stars permanently destroy planets. Not to mention the difficulties in having a Death Star sized ship. Of course, the Eclipse class ships will work perfectly with SoaSE.

1,324 Replies 1,500,708 Views

We might even be able to make the planet have the 'speed up hyperdrive jump' ability. That would dispense with the invisible jump gate. We will have to wait for the tools to be released to know how many options we have to do this though (but do it we shall!). Hehe, this is going to be sweet!

1,324 Replies 1,500,708 Views

That would be perfect, but I am not sure if the Forge tools will allow us to make only certain planet phase lanes quicker, and not others. We will have to see. The good news is that we have several ways to make the effect we are after. So we will get what we need for sure.

1,324 Replies 1,500,708 Views

If you check out the 'semi-official' Galactic Map for Star Wars, you'll see there are several 'shipping lanes' spread out amongnst several sectors. I am thinking many areas will be pure 'fully connected' to bette match the Star Wars hyperspace tech concept. However, I can arrange limited phase lane 'bottlenecks' by disallowing jumps beyond a certain distance. Additionally, specific areas with a lot of black holes and star clusters ( = lots of deadly gravity wells) can be made to use p

1,324 Replies 1,500,708 Views

Once you send one of us the PM to join on our official site, we'll give you the permissions needed to access the forum. What you see when you get there is the public section. Unfortunately, there really isn't much going on in the Public section. 95% of the action is in the membership section (and you need to be a clan member to access it). Welcome aboard!

23 Replies 17,354 Views

Well, I think Siege Frigates are good enough now with their armor, hullpoints and damage ratings. However, since they carry such a heavy load of bombs, they should be as slow as coloniser ships.

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If you spent that much time playing with EvilleJedi's outstanding mod, then you should be honored to be in his presence.

1,324 Replies 1,500,708 Views

The clan's membership has achieved 20 members. Congrats to all fellow members. Hmmm, now that means we'll be looking into running an internal tourney for the rank of Vice Admiral in a month or so.

23 Replies 17,354 Views

Hi EvilleJedi, I would be happy to make the custom Star Wars galactic map for the mod. I was thinking of doing the following. Most star systems would be a single planet. There would be no seperate stars with their own gravity wells. Instead, the 'star system planet' would have a MASSIVE gravity well. Within that gravity well, and off to the side, I would put in one of the 3D star models (it will just be there for effect). Depending on the specifics of each system, I might put in ad

1,324 Replies 1,500,708 Views

Well, nothing stopping a person from making a custom map where you have a planet (that functions as normal), a MUCH larger gravity well, and a 3d star model off to the side (in the same gravity well). This way, the planets are what are hooked up to each other, and the stars are just in the same gravity wells for looks/feel. I am fairly sure that EvilleJedi's Star Wars mod for this game will use this kind of custom map.

19 Replies 30,505 Views