Clawt

Clawt

Joined Member # 2704422
0 Posts 3 Replies 324 Reputation

I think its easier to save the designs without weapons and defence. This way when you can adjust your tactics based on what techs you have and what your enemies have. It does take a little more time this way, but you will have a lot fewer designs to sort through.

8 Replies 6,275 Views

Hey I am stuck there too! there is nothing like having 9 units to stop 100's I just lost, I had build 27 to their 286. I did manage to kill 148 at least. ohh gee that is a lot of fun!

17 Replies 55,348 Views

Simple genius! I always named planets crazy names for fun. Now I can name them something useful.

24 Replies 30,272 Views

I was looking for on an E-book I had saved who knows where and I saw the Icon for Space Rangers 2 on my desktop and started it up again after more then 6 months of not playing. I forgot how awesome this game is, but can not remember a thing about it. I can not seem to find any good reading on the game anymore... Are there any sites left with good space rangers info?

2 Replies 148 Views

Not sure if I should have posted this in the Sins of a Solar Empire board or here, but I would love to see a version of the current GalCiv2 in that engine. Both are kick butt games, but it would be so awesome to see the GalCiv Universe with the Iron Engine. I would not want to see this be a replacement for another game, but more like a bonus expansion pack or something. The Tech-Trees would need some tweaking, etc..etc.. but it would be like the two coolest games combined! <b

2 Replies 3,597 Views

I want a flying car... Randal: Are you saying you wouldnt cut off your foot for the flying car? You are that selfish? Dante: Its my foot how am I supposed to walk? Randal: Why Walk? You'll have the Flying Car!

75 Replies 81,786 Views

Do anamolies respawn now? I had this happen quiet a bit in the previous build. There would be no anamolies left, then after a few turns it would lots of invisable ones, then say there are no more left, then found some more...

7 Replies 2,376 Views

I would love to see IGBM Inter-galactic ballistic missles. have chem weapons ones, that kill only people and or food. have anti ship ones, have ones that take out planetary improvements and have improvements that protect against missles, and have spys redirect missles to planets that are owned by the civ that launched them. Even could have UP laws to prevent building them.

27 Replies 26,846 Views

What about the current 2D type map, but have the planets at different altitudes just for a little visual snap?

28 Replies 70,538 Views

I would like to see a ship Garage, so you can make any size ship, with any size hull without having to start a game. Also be able to view\edit the ingame ships too. This way you can spend the time making some really good designs, then have all the all as temletes when you are ready to play.

382 Replies 106,021 Views

I have been playing the Yor quite a bit sence they were introduced in the Beta, and the unique techs and the descirptions are quite good. Some are very short, and many are very silly. I personaly laughed quite a bit the first time I get the 'Vrooom' description when I first got GalCiv 2. I just can imagine N-1 planning to take over a planet to make room for more of his kind with his crazy advsior bugging him with what was just researched. Look at it this way. Firefly was way way fun

3 Replies 2,838 Views

Starcraft is a cool game, but it did not stand the test of time with me. A few months ago I tried to play it again, but could not get interested in it. I would not say its Over-rated as the people that give it high praise and having fun playing it and that is what counts.I can pop in C&C Tiberium Sun and still have a blast have a blast with it. I think its all in the mind of the beholder, as long as you enjoy the game thats what counts. But if you play the game just cause its

132 Replies 107,548 Views

Every single post has been great and made me rethink the of a 3D map quite a bit. I think Unit Selection could be a problem, but in a turn based game, should not pose a real problem if the camera rotation was well executed. Unit Movement would be no problem at all and could even 'borrow' Homeworld's style for this. Or once again, with smart pathing AI and good camera controls, would be easy. Adding depth to the game... The more I think about it, it would just add more time t

28 Replies 70,538 Views