To be fair, I went ahead and tried Unfair... It was a 2 vs 2, on Secret I believe. I took it easy, had a couple pirate invasions on my worlds, but before long the AI did cooperatively attack, once it's forces were pretty dominating. An observation I made was it seems like the AI doesn't like jumping into a system unless it's pretty darn sure it's going to win by a wide margin. There's a lack of hit and run tactics, or just throwin
MadBoris
I have been a customer since original Sins, buying almost every expansion, except the prior one. I have probably logged hundreds of hours with the AI through it's years of growing, and with Diplomacy it was pretty decent although still limited. AI has always been pretty fun for me, but I don't use cheating AI's. Besides cheating AI's breaking some fun factor for me, cheating AI's are the developer taking a minimalist path of least resistance in my book.
Thanks guys. Upgrades changing meshes??? Graphical meshes? The idea on the game playing quite differently is nice, I just hope the AI knows how to utilize the new features and strategies as well. Usually AI is an afterthought in post release. Yeah I enjoyed the patches, but I don't really include them in the expansion concept, afterall they really were patches, but regardless Stardock weren't sleeping for a year I get it and I did enjoy the patches. <p
hehe, I did come off a bit whiney, and yah the horse armor bit may have been a cheap shot. But really I'd just like to hear some details. :)
From what information I've been able to garner from previews and around the forum it seems to come down to mainly two things: * Starbases * Mines Was there other large updates I am unaware about, like graphics or AI? Sure, there maybe little tweaks that could also be seen in a patch, but what other big changes are there? Sins was released a year ago this month, is this really all that can be produced in a year, what am I missing? I understand be
I'm just wondering, not too be critical, but people do have unique mental behaviours. I often find the people that have this consistent boredom from anything slow, that want games to be quick, aren't often satisfied with sitting around on certain games for long anyway. So as soon as stardock starts accomodating them they will be bored with it and 'need' to move on the the next new thing anyway. The next new game that comes along offers temporary gratification until a cha
[quote quoting="post"] i find the pace of sins to be painfully slow ;l [/quote] I have the same complaint with racing games, the cars stay on the road way too long and don't fly into space nearly enough. [quote]if im playing sins am also doing any combination of the following to cope with the down time involved: watching a movie, talking on the phone, folding clothes, cooking, playing guitar, studying.[/quote] This should help - <a title="Link" href="h
[quote who="Annatar11" reply="21" id="1939340"]It's not gone and in fact Blair posted the change log between 1.096 and 1.1. Scroll up to reply 33.[/quote] My bad, I clicked on "my posts" link and it didn't show up and I didn't see it when scanning the thread. we are good, thx all.
I made a post yesterday, today it's gone. Let's try again. Does anyone have a list of what is actually new since the beta patches that many are already running? Edit: WOOPS Thx Blair for the helpful post and answering my question.
Anybody know what the list is without previous beta patches? What is actually new, has anyone put a list together of what is new from the current patch many are running?
[quote]Wait, so, Raymond Chen doesn't know the operating system he helped program? [/quote] Don't be silly. He didn't say it's evil. He worked on the OS, yet it's included in the OS, how do you resolve that one? I'm really not interested in arguing with you. I make my points to educate, not play know it all or see who can out do the other with links or tech jive, etc. You've obviously got your mind made up. The point I am making there are times it works just fine and it can be
[quote]6.I maintain that the /3GB switch is a bad idea. If it causes something to break, it causes unneeded headaches, is difficult to track down and wastes time with tech support. Microsoft themselves have stated that the /3GB switch is not advisable. That blog link I posted was written by Raymond Chen, one of the developers who works on Windows. If you need more than 2 gigabytes of user-mode address space, you should be using a 64-bit operating system.[/quote] Fine you can ma
AI is suprisingly good. I'm not sure what others are comparing it to but I would rate it quite high. Ai is very difficult to do well. I was suprised not by how tough it is (cause AI can do 100 things in a second, I can't) but also how well it plays at times. I need to try hard because I have gotten good enough at beating medium now. there is room for improvement but I have no serious complaints. As to running away and phase-jumping, I would do the same thing online so I don't get t
[quote]A better fix is to just use the 64-bit version of Vista. If your computer is incapable of running Vista x64, then Windows XP is better suited for you as an operating system. [/quote] For one thing that isn't a quick fix. Secondly, the 64 bit OS still runs 32 bit apps with a limit of 2GB application address space 'each' (one benefit is 'each' since the pool from the OS is much larger). 32 bit "large address aware" apps (which Sins isn't) on a 64 bit OS have 4GB address space
Funny, the one thing you didn't consider in all your post is that your PC is having an issue. But it's definitely a problem on your PC configuration whether you realize it or not. Sounds like two completely different scenarios, one while installing the other from movie playback. if the movie is on the DVD then I would look at your DVD drive, like latest mobo drivers for instance, etc. Hard crashes like that are spelling bigger issues. Also make sure you reinstall latest directx, just for fu
The Vista patch update is definitely a great recommendation for all gamers. Although I would love to back you up with this kind of post, their is one issue, Sins of a Solar Empire.exe is NOT large address aware. Meaning the application will not pass the 2GB virtual address space barrier, regardless if you set the OS to. So that is kind of strange that you changing the UserVirtAddrs space of the OS helped you. I'll be interested to hear if people actually run into this issu
@ Xenpo Regardless, this game stands diametrically opposed to the rushing, micro, APM that is Starcraft and all other mindless RTS's that follow that formula. Blizzard came to be known as the best at balancing because the game got overrated quickly, by Koreans mainly. The ironic thing is Schod was using Blizzard in the context of not pandering when I don't doubt for a second Blizzard were guilty of pandering to extremists button mashers to mold that game, exactly like what these devs are
I've only played some 3 games now after the tutorials so I'm not very experienced as to the cause here but a couple things seem strange... The screen drifting on it's own: So it seems from time to time somehow a unit, or group of units, gets 'tracked' without me trying to track them. As an example some units warp into a system and all the sudden I am tracking them and the screen is following them, while i am trying to manage other things. But this happens at different places and a
Hey Stardock and Ironclad. I see this complaining stuff in every game when changes are made... Here I was coming to applaud you for being proactive and sharing your plans in as a forward looking changelog, now I'm forced to take it in another direction due to some impassioned comments. The key is, you made the game, you had the vision and you believed it to be right...now maintain that vision...What a difficult balance that is to not drink too much koolaid and yet be firm in knowin