Ah ha! Fixed it! When you mentioned modded Stars I remembered we had removed the Green star out of the list in Req 3.0, and I had set the starting star field to "Randomnongreen" which was throwing off the map dynamics and causing the "instant defeat". We'll get it fixed for the next patch for Req 3.0, and it looks like the galaxyforge is working fine now. Thanks for bouncing ideas around for me!
Warmaster55
Yup we've ported over and converted Req 3.0.x (for Dipl) to match as best as possible what we were running for Entrenchment. I've copied over the GalaxyScenarioDef file from Req 3.0 for Diplomacy into the proper GalaxyForge folder before editting the map. I've been testing and trying everything to no avail. I can run a three planet map, with custom Requiem elements (sins plus planets as home planets, etc), modified starting positions, credits/metal/crystal all that fine, but when I tr
[quote who="harpo99999" reply="739" id="2626982"]warmaster here is the advice for instant defeat if the map IS a galaxy forge and giving the instant win/loss screen then MAKE sure that EACH player has a home planet and is not for a particular mod that has extra home planets and stars harpo [/quote] What do you mean by "a particular mod that has extra home planets and stars" ? Each player is assigned a home p
Having a problem loading in a map that was working fine with Entrenchment, but seems now to not work with Diplomacy. Upon attempting to load the map it goes immediately to the "Defeat" window. My map is a custom map for Star Wars Requiem, I have the current version of GalaxyForge. At first I thought because I have non-standard planets (new types Industrial, Swamp etc) as starting Home planets that it might be the problem. But I tested/verified this and it works fine on other custom ma
With the new 1.2 to 1.3 patch everything is loading/working fine for v1.4! Thanks!
Stimson Did you apply the 1.4 patch to a 1.3 version? I'm wondering because I didn't get to install the 1.3 patch before the 1.4 was released, I know the patch says the upgrade should work for 1.2 or 1.3, but two people trying to go basically from a clean install are having troubles jumping the gap that the patch is supposed to support.
Nope, it won't even boot into the first screens. Going to try redownloading the packet again.
I'm getting the same 1.4 mini dump. V1.2 runs fine.
The Death Star is a big deal, almost a little too much I think. You would really have to nerf it down in order to keep things balanced with the other races, and who wants to use a nerfed down Death Star? The Dreadnought skin used as a Heavy has been replaced with the Strike-Class Medium Cruisers in V1.4, the Dreadnought is being moved to the Torpedo Cruiser role in V1.5. Oh and JasonF, its the Galaxy Gun! [e digicons](\B):vulcan:(\B)[/e] [e digic
My three year old laptop, single core, 2 GBs of RAM, and the baby version of a Radeon X700 runs the game well with most settings on high or very high. I was nervous when I bought the game, but had no issues. Again, thanks to the devs!