Shadowdragon970

Shadowdragon970

Joined Member # 2730391
3 Posts 24 Replies 307 Reputation

You may want to define espionage a little better. Seeing enemy activity? Cultural subversion? Instigating riots and rebellions? Stealing money? Its hard to meet expectations without knowing what they are entirely.

4 Replies 3,308 Views

[quote]Campaign [CAMP-PAIN], noun: A series of predictable scripted events offering stunted gameplay for most of the time due to game elements being locked and 'saved' for later.[/quote] It also gives you a sense of progression so you don't feel like your games never go anywere. The problem with most campaigns is that they fail to grasp this concept.

12 Replies 5,772 Views

[quote]The negative "military strength" modifier is caused by having a smaller fleet than them, as they view that as weakness. You need to match or surpass their fleet strength.[/quote] Not too much though, 'cause they don't like that much either.

19 Replies 7,597 Views

The question is, what role would these huge ships play? Frigates serve to act as an escort to the larger cruisers, who preform the heavy hitting, and capital ships serve mainly to augment fleet abilities, as opposed to acting as stand alone death barges. That's what the game is about; balancing your fleet while taking advantage of the imbalances of the enemies. Super capital ships, by their nature, are ships designed to obliterate enemy capital ships, who already are fairly fragile. That woul

52 Replies 35,045 Views

A few suggestions on the matter of improving the shield: 1. Reduce enemy culture influnce, but provide no bonus to culture. 2. Give it an AOE ability that gives an area of space the mitigation bonus, meaning everything in that space is harder to kill. 3. Give it an offensive ability, firing a beam that pushes ships in a wave. 4. Allow it to target Starbases instead. 5. Finally, let it enhance all the buildings in orbit, giving them better survival ratin

19 Replies 23,168 Views

[quote who="StarFallArmada" reply="14" id="2462077"]Im not sure about these specific ones but I would like alternate ways to win, and Im hoping thats what they make Diplomacy about[/quote] Diplomacy is about subterfuge. Its about secret deals, causing economic damage to your opponents indirectly, using others to accomplish your own ends, and funding the war of a lesser power against a greater so you have an easier time grabbing either's (or boths!) land. Let me give you a real world e

20 Replies 14,136 Views

Another consideration to merging the game and mods is system requirments. Some mods can be a little taxing, and while I imagine most people on the forums have decent computers, there is a fear of narrowing the base of gamers. I do wish mods were a little more prominent though.

9 Replies 4,788 Views

[quote who="Pbhead" reply="23" id="2462369"]awww.... so... what will it happen for? v (you said it wouldnt happen for diplomacy... if you said it wouldnt happen, then it wouldnt happen... but you said that it wouldnt happen for diplo.... so... patch? or even better? sins2? or? [/quote] Yeah, I don't see development starting until Elemental is done. 2011 is possible, depending on Elemental's progress and success, but its just not likely.

29 Replies 26,247 Views

I currently have a ceasefire going. I attacked an enemy home world, and said ceasefire friend came to help out...which is strange, given that we aren't allied, but whatever, I'll take the help. The weird part came after, when the planet was taken and colonized by me. Now, his fleet is just circling around in attack formation, but not attacking. I thought at first that the A.I. was just waiting for a good moment to attack. Since he has started, however, he has not left. Any window for attack i

0 Replies 2,134 Views

There's also a bug. When my cease-fire buddy tavels to my planet in force, he sends a threating message, but does not attack. Is this new?

16 Replies 11,655 Views

I'm against a game ending building, but a diplomatic "star fort" that takes up said forts logistic slot in a grav well would be an intresting addition...kind of a "super media center". An overtly diplomatic victory itself is hard to come up with, since it must be used by players against other players and the AI. Its hard to imagine many players getting diplomatic when they know they are helping someone else win. The best solution is probably more simpler, more subtle means of allowing players

7 Replies 7,057 Views

[quote who="TheRezonator" reply="23" id="2460864"] it doesnt take 5 credits from you, you just lose the chance to make 5 credits while you trade ship respawns. omg, i lost the ability to buy LUNCH because my trade ship was destroyed!!! holy cow is it really 5 credits? because thats pitiful... if you really felt a pinch when trade ships were destroyed or trade routes interrupted, then id talk about defending them, but as it is?[/quote] <

28 Replies 21,050 Views

Not quite right, true, but its important to know whether the behavior is rare or absent.

16 Replies 11,655 Views

Not the text, no. As mentioned, teamspeak would break it, and would be very unfair if the other team had no such ability. If, on the other hand, we could see the transactions (missions, resource transfer, etc), that would be more acceptable.

12 Replies 6,737 Views

Bombers used to be fairly useless, Danza. That has changed with expansions/patches though, and now they are pretty good. I'm actually more curious to know how well all mines fair against all bombers for the advent. Anyone know?

12 Replies 8,335 Views

So its not just me? That's good. A little strange that it doesn't exhibit any of its previous behavior though...except, of course, pirate biding. They actually seem more...bent on it than usual. I put a bounty of 10000 on one of them, and they matched it. I think I'll try to bankrupt them that way next time.

16 Replies 11,655 Views

[quote](Still waiting for more information on homeworld 3......)[/quote] You and me both brother, though knowing the current trend of the RTS, it'll be facebook only. [e digicons]:hugme:[/e] The problem with the GalCiv campaign(s) is that they *are* just a rigid multitude of games with diffrent objectives. The better way to do it is one, consant game with expanding borders and a limited tech tree. For example, start with a few planets, then expand to&n

4 Replies 4,740 Views

I'm a little bit confused, truth be told. The old diplomatic system of Sins consisted of preforming random missions to help appease rivals so they would not gang up on you (like a protection racket). If you did well, you may get some trade going and in the end gang up on someone else. When everyone else died, the two former friends had at it. The new system, I am not so sure. I've played a 1 vs. 1, 3-way, and 10-way (all bots, all normal). 1 vs. 1 had no diplomacy, which mak

16 Replies 11,655 Views