you wouldn't believe how permissive these forums really are. threads tend to get locked once people start directly attacking each other instead of discussing things. but in general this is one of the most lightly moderated private forums you'll find anywhere.
transitive
very nice work. a personal favorite strategy of mine for this map is to heavily upgrade Tower Damage, often ill buy 3 upgrades in it if sufficient gold is available but always at least 1. the reason for this is because the side lanes can be controlled 2v1 if the solo defender has a strong enough tower to retreat to. the way this works is strictly through levelling and experience gapping. the 2 attackers will split creep experience between th
my house rule is that an argument is automatically forfeited by the first person to make a WoW reference. [e digicons]:P[/e] kidding aside. i do agree with the general statement that while the game isn't balanced for EVERY possible map and team setup its pretty important that its at least close with every setup. so while maybe 3v3 or 5v5 is the MOST balanced, the game should still be at least somewhat balanced for 1v1 or 2v2. regardi
no, he shouldn't lose it. its a bug with buff overwriting. it happens only inconsistently though, you can still explode some corpses even after getting plague, it just wont work all the time like its supposed to.
i said most of the changes, not all. you're right that some items should be improved. the off base suggestions are the following: - nerf Erebus minions [this was overpowered due to Horn of Battle and no longer is a balance issue, should not be changed] - make Land Mines and Venom Spit 0 range abilities [totally off base, there have been multiple threads discussing these abilities so i won't re-hash here except to say that these abilities are exactly right and sh
most of these proposed changes are off base. they wouldn't help the balance of the game, they would just make things easier for whichever playstyle Juarez likes to use.
this is my take on 3 each demigod in 3 sentences or less Assassins: Unclean Beast - melee type. very high DPS. fast movement, good at chasing. oriented heavily towards killing other DGs, only average (or below average, depending on skills build) at map control. key skills: Venom Spit, Ooze, Diseased Claws, Inner Beast, Foul Grasp. Beast is a burst damage oriented Demigod. the combo of Venom Spit, Foul Grasp, and then a second Veno
i agree that the winner favoring feedback mechanics in this game are responsible for lopsided matches. i disagree that the problem is with death drops or any other winner rewarding mechanic. the real issue, in my opinion, is that resistance does not get stiffer as you encroach further into enemy territory. the only noticeable change is that there are slightly more towers to push against. after a certain point in any given game that doesn't matter enough to be an effecti
duration on Deep Freeze is is 5/6/7/7 seconds (based on rank). for that reason i like to get it up to at least rank 3. i would agree that rank 4 is optional and maybe should be avoided to save the skill point and avoid a mana cost increase that doesn't add much performance. but rank 3 i would always want to get because i use the pseudo "silence" effect quite a bit. and yea, in my example i should have phrased it differently. you want to deep freeze not immediately
you could try a Permafrost build. its very good at providing support damage and debuffs. heavily disruptive. can also be very hard to kill due to all your slowing effects, you can run away quite effectively. skills: 1 - Rain of Ice 1 2 - Permafrost 1 3 - Deep Freeze 1 4 - Rain of Ice 2 5 - Frost Nova 1 6 - Permafrost 2 7 - Rain of Ice 3 8 - Permafrost 3 9 - saved 10 - Rain of Ice 4 and
Queen is lacking in many areas. however... Bramble Shield and Ground Spikes are both excellent skills and a Queen played to emphasize supporting a partner with Shield while knocking down towers with Ground Spikes + Minions can be very effective for her team.
14.0 is the hard limit.
random is random. doubles is not a problem. get over it.
you shouldn't change a working game system in order to accomodate those players who don't know how to play the game. your complaint is more related to skill level mismatches then the game rules. you should ask for a change in matchmaking so you don't get feeders in your games as frequently. but don't be under any illusions about what the problem is. its matchmaking, not the game rules.
if you wanna see someone really take out towers than check out minion builds of Erebus or any Queen of Thorn with Ground Spikes. those are the real tower busters in the game. Regulus is strictly second class compared to them.
there's no issue with double Beast. or any other double except Regulus. if its stunlocks from Foul Grasp, wouldn't you be EVEN MORE concerned about Boulder Roll + Foul Grasp or Mass Charm + Foul Grasp or Frost Nova + Foul Grasp? 2 Beasts is a weaker stunlock than those other partners. Foul Grasp is a total non-issue for doubles. and double nukes of any kind is a non-issue. every DG has a nuke. any 2 DGs can double nuke if they focus fire. Spit is
Regulus is the only DG that becomes truly problematic in a doubles or triples situation. multi-sniping can be pretty cheesy and has no effective counters. its a balance issue. none of the other DG's actually get abusive in doubles. i see people bring about Beast alot and think double Spit is abusive somehow. this i never understood. whats the difference between 2 spits vs. 1 spit and 1 fireball or heck, even 1 Penitence and 1 Pounce? any 2 DG's can double nuke you
its usually a stupid idea if the opponent has enough health regen (or monks or whatever) so it won't actually succeed in harassing like it was intended. its almost always best to just wait and save the mana and time the snipes for when your ally is actually fighting another DG. if its a map with vey high regen (Exile or Leviathan, for example) then you can probably afford to waste the mana on it. in that case though i wouldn't think of targetting a Demigod, it wou
the endings at the end of the single player tournament give a good indicator as to the true moral persuasion of the various Demigods. Oak brings about an age of spiritual enlightenment with salvation for all the righteous dead. Sedna brings about an age of peace and life, an end to wars, and sickness. Rook ushers in an era of incredible physical production of monuments and economic prosperity. Regulus enforces harsh justice and retrib
seems like a fundamentally good strategy. i have two comments though. 1) Beast build probably would benefit from Diseased Claws 1 at level 2 or 3. the first point matters the most by a huge amount. its enough to guarantee that anyone without serious amounts of move speed (a Swift Anklet or better) just can't run away from you no matter what. 2) Sedna build is a specifically support oriented build so Inner Grace seems less good. you're not so
ive given up on the idea that a serious competitive system can be implemented in Demigod without totally overhauling the ranking system. the stat tracking is both inaccurate and far too easily spoofed. its way too possible to game the system so as to avoid being fairly ranked based on games against real competition. in real competitive gaming scenes a player cannot choose his own matches. he is matched by a tournament organizer with a player of similar ability. th
edit: double post
don't ask me how to play it, since i'm not a Rook guy, but this is a template for an effective build. there are many variations of course, but in general you're gonna need to be able to use Towers early and switch out to Boulder/Slam later. all other strategies fall short. 1. Power of Tower 1 2. Archer Shoulder 3. saved 4. Power of Tower 2 5. Boulder Roll 1 and Light Beam Shoulder 6. Hammer Slam 1 7. Hammer Slam 2
thats a good point Zech. alot of players don't have a good ability to intuitively know how much Ooze and Grasp are going to screw up the enemy's damage and won't judge a fight correctly because they're still thinking like the enemy is at 100% DPS.
edit: double posted material removed also, factual correction is in order. priest minions heal EVERYONE in their range every time they heal, they won't ever heal just you but not your friend. the only reason that might ever happen is if your friend has been healed by his own priests within the last 6 seconds. if its been more than 6 seconds since he's been healed and your priests cast their heal (which is about every 9 seconds) he'll get healed. i