[quote]There's a key difference. Steam came bundled, operational, and officially launched patched with the games, such as Half Life 2. Everyone knew, upon purchase, that Half Life 2 would have Steam. With Sins, Impulse was just an empty suit nobody knew much about. I don't know what Valve did with Half Life 1, but if they required Steam for updates to it after having released stand-alone patches for over a quarter of a year (time periods are also critical), then I would have had the same complai
TFLBigBANGtheory
[quote][quote]P5yy Aleast with 1.1 , I can tell those damn pirates "enjoy your minidumps"[/quote] A misguided accusation. Someone complaining about the product does not necessarily mean they're a pirate. The main complaints here are coming from power users, like myself, who keep a firm grip on anything and everything on their systems. I can assure you I purchased the game on 02/18/2008 at 20:33 at a Gamestop in Pennsylvania from an employee named Ashley. Some of us staple our receipts to our
I for one am looking forward to "18 completely redone and touched up meshes", that is an unexpected and most welcome bonus beyond anything expected from a patch update. ... and if just one of them has a turret I'll eat my shorts and post the YouTube link :d (stakes are high now).
gonna ask a real dumb question as I don't venture out of the Modding sub-forum much... SoaSE v1.1 is a free patch update? i.e. not the expansion..
[quote]System shock 2 for the best single player experience, hands down.[/quote] I preffered the original System Shock at the time, obviously SS2 improved on the technical aspects particularly the scenery and detail. Best FPS of all time should go to Half Life I think because once you factor in the free mods Team Fortress Classic & Counter Strike there really isnt any FPS game that can trump all 3 as a package. CoD4 & Crysis were good games but have little replay value
Do ActiveX controls work in FF3?
Sheridan wanted to draw the Vorlon and Shadow battlegroups into fighting each other rather than playing piggy in the middle, he doubted that even the combined fleet was enough to win and he couldn't respond to the hit and run tactics. Which was how things panned out, Sheridan didn't win the Shadow war he merely stopped it with an armistice between all parties had it continued game over for Sheridan things were not looking good. Quite a clever bit of script writing really as goo
It would be a most welcome sight.
It is true you could work around some of the problems by using restrictive scenarios or avoiding certain ships, its just not really what I had in mind and without any concrete info on what to expect with the expansion....its a waiting game. Having invested a reasonable ammount of time on this I am now of the opinion that SoaSE cannot handle a Babylon5 Universe in any detail atm. Its a shame cos the general ethos of the game just screams B5. All is not lost however, the Develope
[quote]No Sheridan or Kosh?[/quote] Not yet not got around to it :) [quote]Can I join you in creating this mod?[/quote] All help greatfully recieved however we have a problem which so far has no modding answer to it... (see below) [quote]Is this a actual mod in progress or still just throwing thoughts out?[/quote] There has been some work done you can see the screenshots and YouTube links in earlier threads. [U]The Problem[/U] Once I go
It just comes down to good sportsmanship, something which you will struggle to find in all multiplayer games until you get a well established community of players. I think sometime soon you'll see game developers cotton on to this and include features to promote and reward this kind of player.
The problem is simple its the solution thats tough. Like it or not the entire economy of the world is reliant on oil and powerful nations will not allow that to be threatend by a new nuclear power in the middle east where the worlds majrity oil reserves are. If Iran wants to be a nuclear power there will be war sooner or later because the implications are too far reaching for Western powers to allow that to happen. If it comes to war the oil reserves come first, people
[quote]do you have ne idea how this was accomplished[/quote] Yes, I did it a few months ago ;p In essence what you have to do is: 1) split your model into seperate animated and static mesh models, the static section now becomes the main ship mesh. 2) add the animated mesh to the main ship mesh using the particle system 3) align the axis of rotation using a transform matrix 4) change the pixel shader of the animated mesh to use the same as t
[link="http://www.youtube.com/watch?v=CIS5y1MrIko"]WWW Link[/link]
how about the 1st video footage of a SoaSE mod: [link="http://www.youtube.com/watch?v=d9ITqkSlI2U&eurl=http://tflclan.myfreeforum.org/about1769.html"]WWW Link[/link]
I run Vista 64 with an Nvidia 8800 GTX KO and I have never had a memory error through all the beta's or the retail release. I would suggest you post a DXDiag for the developers to help out after you have checked all your drivers are up to date.
Need to play SoaSE for a bit and wait for the forge tools, its difficult to 2nd guess at this stage what scenarios are going to be practical.
I would be happy to help out once ATi release a SoaSE update in their patch, naturally I will be using my NV-8800 rig but its easy enough for me to switch back for a short time and provide feedback. I will try fire & ice next, tbh I expect a Hard AI to kich me senseless at this early stage. @Ron Lugge : I read ur 1st reply Ron and was in complete agreement but I wanted to point out that the AI does colonize outside its capital planet eventually.
On to my 3rd game now.... - Medium CPU AI was more aggressive, built more ships and fought battles better but it still turtled and opted for a bounty strategy which might have worked if the pirates had acted on it. It was still too easy I shouldn't really have been able to beat a medium AI so soon. - Even though the game was quite easy going it still took a long time to finish, it took a bit too long and ended up going afk whilst I left 3 capships to finish off the AI's planet.
I've already posted some positive feedback, generally speaking I like it... Some observations based on 1st game: - SoaSE works on my Vista 64 PC and seems stable - Turning the music volume down doesn't seem to work the default is a little too loud for my tastes. - The graphics quality between my NV 8800 GTX & Ati x800 XT PE is REALLY noticable even on the same settings. I would go so far to say as there is something wrong with the Ati driver and SoaSE. Its possible the
Time for some positive feedback I guess - The visual effects i.e. lighting, shields, phase jumps, explosions. - Planets (though they do rotate a little too fast, I sure wouldn't want to live there) - End of game stats like your spending of resources vs time. - By having multiple gravity wells you have a strategic element to a space RTS because you have to plan your moves. - Having N