[quote who="Yarlen" reply="20" id="2973545"]Nope. [/quote] Shame, but your openness is as always appreciated.
TFLBigBANGtheory
There are some really nice models in the pipe for Rebellion, I have to ask will they support skeletal animation this time to come alive? (by all means make it an option to turn on/off if you have concerns over resources).
The problem I have is that on high settings today my system is very under utilised, SoaSE doesn't seem to scale above low-end systems. Rebellion doesnt need to push the limits of current gaming hardware, but can we atleast agree that a 4yr old system (probably 5yrs by the time Rebellion is released) is now todays low-end, and an 8yr old system is obsolete.
I have a very simple suggestion which unfortunately has a more complex solution, 'scalability of PC hardware'. I get the whole arguement about creating a product for a wide audience and chasing after the latest and greatest isn't the best use of a developers time and resources. But here's the thing... I play PC games because they look good and play good, the base of my PC hardware is now 4yrs old its not cutting edge its average very very average
I will be interested to see how you have chosen to move forward with a little more freedom afforded by a standalone expansion. The issue with multi-threading is a mute one as long as the absence of multithreading isn't holding back features at this point. The issue of the campaign is still valid though one could argue you simply aren't ready, and are therefore wise to hold off until it can be done properly (as long as interest in the franchise doesn't die off). I
[quote]According to Brad, IC is a little burnt out on the space stuff at the moment, but he expects their will be a Sins 2 at some point.[/quote] Well if thats the case then they totally made the right choice to start something fresh, no good game ever came out under such circumstances. Exciting times ahead then, with IC having independence it will be interesting to see what scenario they have chosen for RTS.
The Tec frigate factory doesn't move does it? and to my knowledge the Gauss gun has to face its target like the orbital defence gun or in the case of the Kol the ship moves into position. You will also need to rework the entire Tec frigate factory mesh with the gun included, it wont just be added because you make a reference in the enitiy file.
Actually you would probably enjoy Company of Heroes there are a few maps which if you can hold off the early rush and defend key points then you can slow the game right down to a tank and artillery battle with sensible numbers of units. In single player you are free to experiment with different units and tech tree's which alter the gameplay quite a bit.
Recently the HW2 mod community started using updated shaders, so its still looking pretty hot today. I wish IC would nudge the SoaSE gameplay in the direction of the Homeworld style, who is to say they cannot make a better game?
Hard to say really, I don't seem to be making much progress against some issues considered to be show stoppers. I'll reassess matters after Entrenchment is released, there are some nice additions with Entrenchment I am hoping the Devs have held back some surprise features which enhance the features of the vanilla game.
crikey thats such a long post I'm gonna have to digest that over a large steak with a strong ale [e digicons]:P[/e] kitkun neither you nor I represent the majority just discussing the point proves that, my assumptions are sound but it is complete speculation without the supporting evidence I'll not step into [e digicons]:moo:[/e] 'the paddock of swine'. SD and IC will know where they stand they ain't stupid.
[quote]Online, well, many people never play online and never will.[/quote] Very true, but it is an indication of your loyal fan base as online players will tend to spend a lot more gaming hours with a given product out of choice: - they enjoy it [e digicons]:drool:[/e] (majority) - they are addicted [e digicons]:beer:[/e] (small minority) - they just want to cause problems and have nothing better to do[e digicons]:troll:[/e] (very small minority, who pr
[quote]Sins is probably closing on a million units sold (if not past, it was in the 10 best selling games of '08). But even going with the last announced number was what, half a million? To your 20k downloads? There's your numbers.[/quote] How many Entrenchment betas players are there i.e. those having played SoaSE are coming back for more? How many players login to ICO per month?
[quote who="kyogre12" reply="8" id="2025966"]Ok, here it is: http://files.filefront.com/Particlezip/;13025451;/fileinfo.html All of the particle files for Entrenchment converted into txt [/quote] Thank you sir [e digicons]k1[/e] karma to you and your life in every cyber-buddest sense.
[quote who="Kitkun" reply="5" id="2024843"]Beats me why you would even have a SoaSE folder under MS Games. Shold be in Program Files/Stardock Games/Sins of a Solar Empire [/quote] Well mods can change frequently and if you read the Microsoft Developer best practice stuff it basically says that application data should not be written to /Program Files/... in much the same way MS Word documents default to a folder outside of the MS Office installation path.
Can someone with Entrenchment please post the particle files before I turn into a parrot [e digicons]:(O[/e] I'll promise to look into the concept of destructable planets, its of interest to me as well as Babylon 5 has two planet killer class vessels to consider. I do have some practical ideas already if the Star Wars boyz want to work together on this...
'Move and Fire' orders i.e. the ability to intentionally fight whilst moving. Single player campaign. Better use of modern/high-end PC Hardware resources. Nebulae clouds using a real time shader which interact with the environment. Animated/directional gun turrets. SoaSE special edition Sunglasses [e digicons]B)[/e]
Well the co-ordinate info could be in the mesh itself if the object space is preserved between each mesh or there are dummy points defined for child or sub-mesh objects. However the easy option will have been to just replace it as a single entity.
I must say I do like the visual upgradability feature, that is going to come in very handy for anyone working with flagships and not spawning an over powered ship too early in the game. I am a little concerned over the structure of the beta entity files, specifically this section: MeshNameInfoCount 4 MeshNameInfo meshName "PlanetModule_TechOrbitalGaussDefense" criteriaType "None" MeshNameInfo meshName "PlanetModule_TechOrbitalGaus
Dude the top pinned post in the mod forum is titled: [Tutorial] Modeling, texturing and importing models into Sins... You need to read through it but the long and short of it is download the XSI softimage mod tool, import your OBJ files, do some conversion/texture work save them as an XSI model, then convert them with the mod tool and import them into SoaSE to see the results. Then sort out the weapons and effects.... Once you have learned how to basically use XSI you
Crysis & Unreal Tournament3 released some truely outstanding modding tools and development kits, videos with the game. Will future games encourage modders to finish the game for themselves and others? I don't think so not as the general rule becuase it takes too long and too much effort for the vast majority of players.
[quote]Rotating turrets and improved weapon arc visuals seem like the kind of thing that is almost certain to be made by someone, there are tons of talented people out there in the community and I am sure a few have the expertise to address your concerns.[/quote] I realise it might seem that way on the face of things, so let me give you a deeper understanding of the problem.... A lot of talented people in the community have said it can't be done, what they mean by that is that
Andrew download the free XSI modelling progam supported by Sins, you'll be able to do that yourself in a few mins.
I have an 8GB system... Having a 64bit OS is useful if you need the extra memory to run very memory intensive apps or multiple applications which have heavy use. For games it makes no difference. With a Quad-core what you will find is the PC running multiple apps will perform much better, but running just 1 or 2 apps won't show much difference. A word of advice, very few motherboard makers have properly tested 8GB if you are going to build a PC yourself choose
v2 comes with .NET Framework v3