Its already better than supreme commander. In one supreme commander level i just made 30ish factories and set their exit point inside the enemy base, then i just set them each to auto build. Came back 2 hours later and I had won. Not to mention the fact that multiplayer games with 4+ players run slow on quad core computers with $1000 video cards.
Skothus
Customizable units in games are always tricky. Take the battleship model for example, if someone made a custom battleship with no main gun but with only smaller anti fighter weaponry where would the shots come out of? They could get around it by forcing the player to pick 1 main gun, 2 anti fighter weapons or whatever( to match the model ). I would love to see blank hull models for each size class that each have a certain number of hard points where the user can pick weapons\systems fo
Custom ships would be awesome. I guess the main challenges with it are balance and art issues. Art issues are probably the most difficult of the two. They need to make sure that the hulls can handle the weapon configurations. Id really like it if they made all of the different weapons \ systems selectable and able to receive orders \ battle plans. Battle plans basically being a specific target priority list per weapon system. If subsystems can take damage seperately
Id love to see bigger ships in the game. Destroying \ losing one would definitely be a blow to a faction. They should also have insanely high maintenance penalties so that its not feasible to build many unless your faction is REALLY wealthy. Or if they implement faction leaders you could put them on board, and thus losing the capital ship would mean game over? I guess the danger of that would be that most players wouldnt want to risk fighting with it and so it'd end up being j
Formations would definitely help. If anyone has played any of the Total War games, a feature similar to theres where you can select a number of ships and drag out a line formation would allow the user to make custom formations ( relatively simple ones, but potentially effective ). Also, in the total war games when you have a group of units selected if you simply click a destination the group moves in the current formation that they are in even if it isnt one of the predefined formation
One of the things i really liked about Master of Orion 2 was all of the ship captains \ planet administrator characters they had. They were essentially "hero" characters and had a unique portrait and provided the ships \ planets \ whatever they were in charge of some nice bonuses. They didnt do anything overpowering, maybe +5% damage dealt, or a small speed increase etc. They made the ships \ systems they were in charge of seem more important and less generic. I think this game would de
One of the things i really liked about Master of Orion 2 was all of the ship captains \ planet administrator characters they had. They were essentially "hero" characters and had a unique portrait and provided the ships \ planets \ whatever they were in charge of some nice bonuses. They didnt do anything overpowering, maybe +5% damage dealt, or a small speed increase etc. They made the ships \ systems they were in charge of seem more important and less generic. I think this game would de
Use the Moo 2 System: Fuel tech determines how far you can travel. Gates are a buildable structure which speed up travel between systems with gates built. Warp inhibitors make warping to\near the planet take longer
I don't want to make the game too carebear-ish. I just want a strategy game where having allies isnt striclty worse than going it alone. Wanting allies doesnt mean that you are good either. One of my ideas was having a preset plan on taking over another faction so that the AI can figure out how much it will gain \ lose in a war against another faction. In my current game, ive conquered one galaxy \ solar system and im in the process of steamrolling the other. In my mind, the remaining
Im mostly talking abour single player, since with multiplayer you can do all of the things ive described just by talking to each other. In most other games your "allies" will turn on you on a whim, Im still waiting for a decent strategy game where your allies matter. Pretty much every other game has a feeble diplomacy system which isnt worth your time as its nearly always better to just fight everyone and go it alone. Im hoping they will make a distinction between having a cea
Pretty much every strategy game i've ever played has terrible diplomacy. "Alliances" last a few turns and then your ally turns on you for no apparent reason. For the love of mustard, please do not let this game fall into that pit. I know this is only the stability testing version of the game, and im sure more features will be added as time goes on, but I figure I may as well throw these ideas out there while the game is still young. All of these ideas are focused on single player gamepl