Personally as far as the cover goes, I like the black and red style that currently dominates the site and artwork; don't enjoy the blue addition as much. I think that simply the Kol's silhouette (the current logo for sins, possibly with more emphasis on SINS than on 'of a solar empire') in front of the red volcanic planet would be a perfect cover. It's obviously space-related, and will visually separate the box from other, lower quality, space-themed games. It's simplicity will hopefully be intr
Imperium8
Solar system. I believe the IC guys already tried orbiting and other such realism-based designs and they just didn't work out gameplay-wise. Solar systems looking like galaxies when zoomed out is just an aesthetic choice. That makes sense. It's already disorienting enough when I accidentally rotate my system and have to get my bearings again, I can see how a fully functioning system would be confusing. <div class="
After playing Sins for about 6 hours, I was bewildered and irrated with a couple of things Firstly, however, the things that are good already: -The graphics look fantastic and don't cause a lot of lag. This is great. -The defensive structures are pretty solid at the moment -The simple upgrading of planets is good- any more would be too tedious Things that must be changed: Aesthetic: -Is is a galaxy or a solar system? If it's a solar syst