@Wedge and para I'm only going off current phase space mechanics right now, but there's no reason why you'd put your carrier fleet anywhere near where an enemy fleet would jump into your system. Put it completely on the opposite side of the system and just keep launching waves of fighters. I really don't believe that being able to suicide free strikecraft into important enemy installations like phase space inhibs or hangers is a good thing. You'd be killing off enemy resource
thedjstu
I doubt strikecraft will be able to jump into phase space. It screws the tactical situation of the game too much, there's no point in jumping your 12 capship fleet into the enemy gravwell that has a phasespace inhibitor. You just keep sending waves and waves of strikecraft until you take out enough enemy ships/defense installations that you fleet will completely bulldoze whats left. Meanwhile your opponent has no way of stopping the hordes of strike craft that keep jumping int
it's not that much better on hard.
keep in mind, the cannons don't really have that huge a firing radius. A decent sized fleet commanded by a human would easily break through and attack the planet where there aren't any pesky cannons.
I have a feeling that as we get better at the game (and hopefully that formations are introduced) garda flak frigs will preform a bigger roll. They excell at taking out fighters/bombers, and as such could do well as escort ships. Currently they don't due to the fact that there's no way to keep them close to the ships they're supposed to be escorting.
I was wondering how the Beta AI ranks up against the retail AI. Because currently even 2v1 games with Hard AI are not much of a contest once you fortify a chokepoint and beat off the initial frigate waves.