it seems bothersome the way the icons tend to clump the screen on the side when expanded. could it not be possible to compound like structures by having a subscript number for multiple structures/vessels? i was wondering about how the icons clutter the map when zoomed out. in other games *cough* homeworld *cough* structures and ships were represented by small geometric shapes. would it be possible to implement either smaller icons or something to streamline these? i definite
matty_p
...well, i'm glad you took the time to respond to my opinions of the game, though i do apologize if i haven't been noting the technical issues. i don't do that very well.
oooh, i am honoured.
The game has awesome potential, let me clear that up. However, it's painfully obvious this is a beta. My major issues are scale with ships and the surrounding environment, and also, the difficulty of controlling the ships in a micro-management style. lesser issues are present with the macro-management of ships, etc. SCALE ISSUES: examining the game's ship to planet size ration, I'm concerned. Mainly, the ships are too big. The modules, frigates, and ships have a g
the game does appear to lack content, but as mentioned, it is still just a beta. i've played similar 3d rts space genre games, like the homeworlds, and i'm currently using them as a water mark for a good balance of content, ui quality, and combat/economic dynamics... ...right now, the game looks pretty decent, has a good interface; though i find the mouse controls confusing, but it's pretty bare with regards to content and realistic dynamics in both content and economics. the
i'll join. but first, answer me these questions three...erm, one... ...are you the same ghent, the famous ghent, from the homeworld forums!?!?!?