LionsClaws

LionsClaws

Joined Last seen Member # 2754039
2 Posts 5 Replies 305 Reputation

Bump. Guessing I might be the only one who's had this issue.

1 Replies 12,805 Views

I have a Dell ultrabook that I've been playing Sins on for a few years...until v1.90/1.91. Now it just crashes almost immediately on starting (splash loading screen), whereas all prior versions worked OK. Not sure what changed with the game to cause this. I verified I have the latest drivers for everything and I've tried uninstalling and reinstalling the game several times. The crash screen shows this: Problem Event Name: &nb

1 Replies 12,805 Views

[quote who="Volt_Cruelerz" reply="8" id="2997685"]I'm assuming it should go friendly>neutral>enemy>pirate>heavily fortified enemy (full ticks in either static or ships for a planet)[/quote] Even better! Didn't think to differentiate different enemy types.

10 Replies 12,061 Views

Agreed, there are probably more important things they should put in/improve on first. But if they're looking for ideas... With the ship routing, I figure it wouldn't be any worse than it is now, although I have an idea about auto routing as well (dunno if this has already been brought up before). Perhaps it could be improved if you could specify the following parameters for routing: 1) Get there by avoiding all enemy & neutral gravity wells (optio

10 Replies 12,061 Views

I think this might have been suggested once as part of another post a long while ago (found after some searching), but I haven't seen anything on it since, unless I'm just not looking hard enough. One feature I would like to see is auto-replacement of destroyed ships. For instance, if you have a fleet defined, you can designate a shipyard to automatically build a replacement ship when on

10 Replies 12,061 Views