XselenS

XselenS

Joined Member # 2767627
15 Posts 221 Replies 21,948 Reputation

lol I'm kind of confused, did you get the mini-dump with my mod or with the other Dynamic Battle System mod? Anyways it turns out that making planets has gotten much faster for me, so I have decided I can make a total of three Dwarf Planets by my deadline for UE 1.2. Here they are: Barren Dwarf - Credit Group: The Barren Dwarf Planet is typically a common planet in many Solar Systems and due to it's usual gravity levels which are typically small it makes leaving th

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Sup TohKliden, I was recently goin through some people's mods looking for those that are in the same area as mine. My mod is called Urban Expansion ( https://forums.sinsofasolarempire.com/331334 ). My mod currently came out of being partially dead (my computer broke down) and the users of it havn't had an update in a long time, so I am pushing a UE1.2 release this weekend. I thought of ad

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Version 1.2 Progress Update: I have successfully remerged Bailknights Graphic Mod into UE. UE still uses the explosions from Volumetric Explosions but now uses damage effects and everything else from Bailknights mod. *NOTE: From 1.2 on the Horder/Bonus/Crystal/Metal/Credit/Multi classes will not be associated with the word classes, they will now be associated with the word Group. Basically what was once called the Horder Class will now be called the Horder

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To redrevolution129: Well this is my target changelog for 1.2 Merge: Bailknights Graphics Mod Rebalance: Certain Planets (there are a few out there that need a BIT of buffing) Test: SOSE 1.16 Compatibility This is a relatively small changelog I know, but I hope to release 1.2 by the end of next week since I am still installing files like winrar and limewire etc, onto my computer since it had to be reformated. UE 1.3 will have a MUCH bigger changelog sin

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Well here's a couple of reasons: 1. No 3D OS to date has ever been successful, people just don't know how to inovate anymore like they used to... 2. It would make computers a lot more expensive since a higher demand would be put on GPU's and they are pretty expensive compared to crappy integrated cards. 3. The cost to develope a good one would probably be insane compared to a conventional 2D OS. 4. No one has any ideas as to what advantages a

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To Bravenue: For some reason they got deleted, I really liked FileFront but I think I will be switching to media fire. To Lazerbug: Thanks man, you saved the mod :). Anyways I will get right back to updating the mod to 1.2 from what I remember at least. Unfortunetly it will take me some time to release it so until then I will merge some mods which were previously merged in 1.2 and release the mod without any major updates, since it will be a LONG time before a no

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Ok so I need just one of you users of the mod who still have it on their computer to upload it. The reason for this is because I reinstalled windows and upon doing so I lost all of my files, iuncluding the mod and my progress through 1.2. Basically I need one of you (it doesn't matter who) to upload version 1.1 of the mod somewhere and post a link so I can resume progress on the mod. Thanks in advance for whoever does so. :)

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Dam sorry bout the delay of replies guys. It's just that my comp is dead right now. The hard drives are safe so all the files for version 1.2 are saved but until I get a new motherboard or power supply (not sure which is bein the douche) I can't upload anything or edit anything. I can't say whether this mod will work with 1.16 officially either since I can't test the mod, although I think it should work just fine. To <a id="ctl00__Content__RepeaterReplies_ctl00_

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As far as I know yes. It does work with 1.15 but I have not copied and pasted any new entity files so there could be a few bugs to do with that here and there until I get my computer working and release 1.1b. Before my computer blew up I did get a chance to test a few full games under 1.15 and I had zero big glitches and only one or two minor ones which I wrote down.

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What exactly is it that happens when you click on the link? I can get to it fine right now, maybe filefront was doing maintainance. If not just let me know what goes on and I'll look into it. As for the mod, my computer has gone boom. The hard drives are fine I think so the work that I put into 1.1b is fine but I can't do any more work on it until I get a replacement, sorry guys.

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Well since you changed the Star entity to a planet entity coronas, skyboxes and anything unique to a star can no longer be used. Remember you also need to go into to the galaxyscenario config file and make sure that you place the new blue star (planet version) as a spawnable planet and not a star otherwise it will still not work. Here is what you would do to get the same texture and mesh of a star to be colonizable. Take a look at what I changed and then just go do trial and

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Alrite I have playtested the mod (1.2 and 1.1) in version 1.15 of Sins and had no big errors, only small glitches here and there. Anyways I have decided to say that the mod is 1.15 compatible as well. Updated Progress 1.1b: -Merged Bailknights Mod -Fixed numerous small glitches -Made mod more stable compared to 1.1 -Redid Advent Tech Tree so all their colonization research is level 2 research just like the TEC and Vasari -Added improved tunneling to t

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Ummmm actually it does have an affect on us consumers. Exclusives make a company take advantage of whatever a specific console has to offer, once you port it over than you lose what both consoles give and you end up with a lower quality game on two consoles rather than a high quality game on one. I hope FF stays PS3 exclusive a long with Ace Combat, afterall Ace Combat only went to the 360 since they were rushing it out.

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To Danman3712: Sure you can use my Purple Star, afterall you let me use your work for my mod so feel free to merge my entire mod into 7DS if you like. Just remember that since I use my own skyboxes with it you will need to modify the Purple Star entity file to match your own skyboxes. If you want to merge my entire mod, icons, skyboxes, stars and all than feel free to since like I said before you let me merge your work so you may merge mine. To redrevolution

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Yep, I will be releasing a patch for 1.1 called 1.1b which will fix many minor errors a long with a mini changelog and bailknights mod merged. Here is the current changelog for 1.1b. -Nerfed blackhole to compensate for it not having nerfing research yet (research for it will be added in 1.2 or 1.1c) -Merged Bailknights graphic mod version 1.3 -Increased mod stability slightly -Fixed the tactical slot glitch on the Terran Home planet -Removed Skybox hue for

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To be honest I think the game would be perfect with three major additions. 1. Real moons that orbit planets and can be upgraded like a normal planet only the moon provides only credits, not resources (since the moon is in the planet's grav well it doesn't really need extra resource asteroids) and the moon can also increase other rates of production such as ship production (once the moon is colonized). 2. A redone scale of everything, make stars 5 times bigger than they are

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they are already big enough, if they make them any bigger the scale of the game will be even more unrealistic. Make planets bigger then ships.

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I'm actually going to use two 120mm fans for case cooling. One at the front and one at the back, the cpu cooling is 120mm as well for a total of 3 120mm fans. Would a 600 or 650W be ok for the system I'm getting, it will also be a corsair PSU. The system will only cost me about $1000 to build, but as for the reccomendation of a gtx 285/295 I don't like those cards lol. The reason is because they are double slot cards and I really NEED a single slot solution which is wh

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On the downloads portion of the site where you have listed entrechment pics it says December 2009 and not December 2008 . This is a small error but new comers to Sins might think that there are no expansions for sins until December 2009 which might bring down sales. Just a tiny error but

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Thanks for the permission then, I am using your converted of the version of the mod anyways so it's partly your work. If you get a chance (I havn't seen him on Sins for a while) could you let him know I merged his mod? I just don't want anyone spazzing at me xD.

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Lol Entrechment is awesome as far as modding goes, and when I get it be sure to see colonizable belts. As for dChan1936 is comment, our own asteroid belt between Mars and Jupiter has also been thought to be colonized. Not for civilian purposes but for resource mining. I realize sins already has this but my idea is to make a dwarf planet similar to Ceres in an asteroid belt and make that colonizable and then the belt would be a huge resource mining operation with some credit

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