[quote who="Aderas" reply="20" id="2061869"]Thank you for the reply, XselenS. My worse problem, the crashing, seems to have been fixed by my updating from 1.12 to 1.13... for the most part. I still crash if I enter a game, then either exit and start a new one or load another one. Still, that is easily bypassed. As for the other problem, it's nothing to do with Sins itself, or options on my part; http://www.gamingsteve.com/images/2008/02/sins_of_a_solar_empire_3.jpg In th
XselenS
I would like to know since I am buying a new computer and I mainly play Sins so I want to know if SLI is worth it a long with Dual Core. Here are the specs of the new computer: OS: Windows Vista Home Premium 64bit PSU: Corsair HX520W (520 Watt) CPU: E8400 Intel Core 2 Duo 3.0ghz GPU: Dual Nvidia 512mb 9800GT's (EVGA SuperClocked) RAM: Corsair XMS2 4GB (2x2GB) MOBO: Nvida Nforce 680i SLI (EVGA) HD: Western Digital 250GB If you notice anyth
To Anderas: Thanks for the pm, sometimes I forget to read all the posts. Anyways it sounds to me that you are in cinematic mode in the game. If this is the case go into a normal game with the mod loaded and then do the following. 1. When in game look at the top bar on the screen, this is where the research tree button, resources and all the other info is located. One of the buttons on this bar (located near the "Menu" button and "Zoom to Cursor") is a button
Hey, could I get your permission to merge this mod with my mod Urban Expansion, I have been getting many requests for it to be merged so it would really be great xD. https://forums.sinsofasolarempire.com/331334
This may be possible in entrenchment modding since it alows you to change meshes via research. I don't have entrechment but if I ever get my hands on it I will be sure to add it into my mod Urban Expansion, I also think that this is something that asteroids need.
I'll be sure to merge in bailknight's mod in as well than since Volumetric only focuses on explosions. As for the resistent black hole research I will add that in to 1.2 as well, the reason I didn't add it into 1.1 was because I made you guys wait long enough and making that research would take a long time (since I havn't made brand new research yet). How I learn to mod is by trial and error so once I learn how to do something once I can usually do it pretty quick. I am plan
Well the reason Dota worked so well in Warcraft 3 was because of the hero system which was amazing at the time and still is, and that it was and is a fast paced game. A dota like game wouldn't fit Sins because of it's slow pace, however if someone were to completely revamp Sins to make ships be controllable like a fighter drone for the advent than we might be on to something. Edit: Just read the posters bottom line about him being a pirate. I have to admin I pirate
Alright I just finished uploading Version 1.1 to filefront. It is about 50mb bigger to download than the previous version but the uncompressed size is about 100-200mb bigger than the previous version. Sorry about the big file size jump but the new Skyboxes took a lot of space since compressed pictures look terrible. Anyways 1.0 was really still a beta stage but I didn't realize how many glitches it had so 1.1 is a competely stable version and the real out of beta version.&nb
Sins has lot's of research but you don't need all of it. With sins it's better to go quantity>quality of ships until late game when you have your best ships (I play Vasari so I use enforcers as my best ship) and you can afford high level research. Research that is absolutely needed is colonization research but pop cap research isn't needed until later if it's above level 1 research. If it's a multi star map than interstellar travel is a must not an option. Wormhole
My top 5 not in order: Sins of a Solar Empie (PC), Halo 1 (PC), Midnight Club LA (PS3), Age of Empires Series (PC), Starcraft Series (PC)
First I would like to say that I have merged Volumetric Explosions with my mod and it works perfectly. I experianced no performance decrease at all as well. I will release two versions of Urban Expansion from now on. Version X.Xb (fill in the x's with the appropriate version number) will contain merged mods but version X.Xa will be Urban Expansion as a standalone. Anyways I think I will release 1.1 today or tommorow depending on how long it takes me to playtest it thro
Man this looks amazing! Can I get your permission to merge this with my mod Urban Expansion? Here's the link. https://forums.sinsofasolarempire.com/331334 Edit: Tested out your mod as well and it works great. I get 60fps straight with all settings on highest and bloom enabled at 1440x900@60hz no AA. Here's my specs: OS: Windows XP Pro CPU: Pentium [email protected] GPU: Nvidia Geforce 7600g
Sorry man your outa luck. You need to have impulse to get the patches now and seeing how you have no connection impulse is useless to you. What you could do is get a 2/4gb flash drive, install sins on it, download impulse on the computer with the internet connection, update Sins that is installed on the flash drive and than go home with the updated game on the flash drive and copy and paste the files to the computer. Yes I know it is a lot of work but impulse stops pirates C
Wow that is one beautiful ship! I can't wait till the release of this mod, one question though will you be allowing other modders (such as myself) to merge your mod to theirs immediately or will we have to wait a month or so till you have enough downloads of the stand alone?
DarkArk: Unfortunetly this mod will not have any type of compatibility for entrechment untill the expansions come out at retailers (futureshop, best buy, ebgames etc.) This is because I don't have a credit card to get entrechment. To solve this issue I will ask you guys who have entrechment and know how to make it compatible to do so. I will release the Vanilla Sins version and one of you who test it and make it entrechment compatible can send me a link for the download
Oh yah if anyone can tell me how texturing gas giant sized planets works (all I have done to do it so far is copy the mesh file of a gas giant and change the linked texture to a texture intented for a normal sized planet like a swamp planet, but the size of gas giant textures are the same as normal planet sized ones 2048x2048 so I don't see what's going wrong) please let me know.
Well I tried adding the ability to the Swamp planet making it increase the players trade income %, but I don't think it's possible due to hard-coded limits (again...). I tried looking for phrases related to the subject in Vanilla entity files but got nothin...I might scrap the bonus planet idea because of all these limits since making a decent and unique idea is kind of hard to do. Instead I am thinking of making all curent bonus planets horder classed planets, but I tried this as
I think that Windows needs two versions only like XP did. Home and Professional editions, although each edition would have a 32bit and 64bit version but including both versions in it's specified version would be great...
Updated the files with mipmaps for everything, only took me like 10 mins since it turned out the skyboxes didn't need any lol. The mipmaps make the file a little bigger than the already big 1.1 but packs a lot more quality. I might release 1.1 in two parts due to the almost 300/400mb filesize increase (I think).
To SpardaSon21: Thanks I'll ask him for help. To redrevolution129: Yes, it supports 1.1, 1.11, 1.12 and 1.13.
Encountered another problem. I forgot to make mipmaps for the new images, mipmaps as far as I know are used for trilinear filtering this makes the game look better and since I really go for quality over quantity in my mod I will be redoing all the new textures I added to the game, this includes skyboxes, planets and stars. Just thought I'd let you guys know...anyways I managed to add the ability to the wind planet that gives a bonus to anti-matter regen but now I need to make it w
HOLY **** THE TEXTURE LOADING IS UBER MEGALLY SEXY GANG BANG CRAZY FAST NOW YOU GUYS KICK ASS!
Well I havn't started on the ring "yet." The reason for this is because I need to finish the additions to 1.1 first, just thought I'd point that out incase some people were thinking the ring addition would be included in 1.1. Anyways I like your idea but I am wondering if it would unbalance the game since having the ring even added to the game would unbalance it in a sense since the Horder, Crystal, Metal and Bonus planets were never intended to give the player with them in their
Allright, good news. I have finished getting my new computer up and running and damn does Sins run great lol. Anyways I will continue work on the mod again, I am going to a game tonight though so won't start today.
So will modders have to make their mods specially compatible with 1.13 or will 1.12 versions of mod be compatible with them?