XselenS

XselenS

Joined Member # 2767627
15 Posts 221 Replies 21,948 Reputation

gauss cannons aren't the best defense they are more for gaurding other structures like fighter and bomber platforms navelis cannons etc. Try making 5 fighter/bomber platforms, gaurd them with some cannons. You'll see that if u overwhelm them with fighters and bombers theyll be way more effective than cannons all over the place.

8 Replies 6,272 Views

Man the game is great so far Canucks at Oilers and 3-1 wooot go nuks go xD. Anyways inbetweem 2nd and 3rd so decided to check up on the page. To Baleur: Well if you wanted to join Urban Expansion that would be great. I could upload a version of a beta vesion of 1.1 for people working with the mod if enough people join Urban Expansion and make a password required for it that only people in the mod know. It would help the mod update and become larger faster too

265 Replies 732,324 Views

To Baleur: Ran into afew problems when I copied your files to my mod. First problem is that I don't see any skybox behind any star but the white star, is this intentional or a gltich? Second is that all planets and stars seem much much much brighter than they were before no matter what kind of star they orbit, intentional or glitch? The copied files should work with my 1.1 build since all I have done so far is rebalance things which is just editing planet entity files,

265 Replies 732,324 Views

It's to bad a patch couldn't be released to add those new gameplay elements (but not new research buildings etc), to vanilla sins. I would think that you should make it entrechment compatible but not entrechment mandatory since many people can't get entrechment since you HAVE to have a credit card to get it as of now (and some people don't have that like me lol). I am working on a mod myself and I feel kinda bad since people that use entrechment can't use my mod since it is only 1

1,794 Replies 4,174,423 Views

To Baleur: Wow thanks so much for the help :), was planning to merge the skybox in but didn't feel like doing it at that moment lmao, I'll test it out with my current Version 1.1 build to see if it works and everything and if everything works great I'll be sure to add your name to the credits for merging that mod with mine. Once again thanks xD! To Szadowsz: Thanks for the info, must of forgot to remove it when I was removing other textures for other removed planets.</

265 Replies 732,324 Views

Wow pretty dam big wave of replies lol, thanks for all the support. Didn't get any replies for quite a long time so though everyone but me had entrechment lmao. Anyways back to normal. To Samurye: Ya I still can't believe 100 replies came so fast xD To Killy_Blame: I think that there is a magic file that I need to edit in order to add the word 'Toxic' to the list. The colonization research and pop cap research effects everything in the game that is

265 Replies 732,324 Views

[quote who="alway" reply="4" id="1987036"]Profanity, lack of knowledge on the subject posted about, yep this is a troll post... Please do not respond to it. /thread[/quote] Ummm are you a modder? Look all I'm saying is as far as I know (I have read some posts) is that the expansions will not be released in a box till all 3 are done which could take forever. In that time modders who can't get their hands on entrechment will lose their mods (which could have

32 Replies 11,928 Views

Ok this is a message to Stardock and Ironclad about Entrenchment. Look I know it's great entrechment's out and everything but you don't get what you're doing. Many modders out there can't get entrechment due to it being available via impulse only. Very bad idea if you ask me, impulse is great for updating software but making important things like entrechment available via impulse only WTF WERE YOU THINKING? I can't get entrechment along with many other people some of w

32 Replies 11,928 Views

Not sure how hard it's gonna be to make it entrechment compatible, not many people may get the entrenchment beta either since it isn't available in stores so it isn't one of my top priorites. I will look into the greenish tinge stuff too as I have noticed it, this is a minor issue as well but I'll try to fix it ASAP. Anyways did anyone figure out what might be wrong with my toxic colonization research? I will release a beta 2 this weekend with all the new things I added in

265 Replies 732,324 Views

Alrite, I started workin on the Toxic colonization research and pop cap research for it as well as soon as I got back, anyways finished all icons for it as well as the entity files for it. However I kinda got some problems, it seems even though I type; linkedPlanetType "Toxic" in the entity file for the toxic colonization research for all 3 races whenever I play a game it acts as though the gas giant research and toxic colonization research is linked. Example; before I research ga

265 Replies 732,324 Views

Before I go, (will be back later today) I'll answer some questions. [quote who="Jrla21" reply="4" id="1975070"]Well I could give you at most a couple of ideas for planets: A Ruby or Mineral Planet, which could have the ability such as expert crystal miners to give a boost in production of resources, Actual moons such as the one that orbits earth instead of just asteroids. (Although i'm not sure how the AI would handle this or is even possible. Azure Worlds feature

265 Replies 732,324 Views

Oh ya, I will be making more planets I just don't know what types to add...so far the only ideas I have are to make an alternate mesh for the Terran planet that looks like it's in an ice age, then I would give that planet an ice age bonus, but that's all. When I think about our solar system all the planets have been done, Sins has gas giants, black holes, terran and volcanic planets along with all the others. I guess I'm gonna have to start looking at moons in our solar system for

265 Replies 732,324 Views