Still waiting for the 'OK' to release the mod, I am going to make a profile on his 7DS forums and hopefully get a reply faster. Man I wish I could release this now. Oh ya, spardason do you know if he's gone anywhere? Anyways now for other peoples questions. To Jrla21: It will be an open beta, although the beta won't last to long I would think as I have already removed most of the bugs from the mod and there weren't many bugs, exploits or other messed up thing
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Ya I sent him a pm, I think two but maybe one, can't exactly remember...lol anyways ya if you could give me his email I'd really appreciate it as I really want to get this mod out ASAP so I can start a beta then update and learn as I go. Some updated progress: I have fixed some things I felt shouldn't have been in the thing, for example I have removed resource asteroids from Urban and Industrial planets to balance out the game as both those planet types are credit horders and
Go to your user name not adminastrator and make sure hidden folders are viewable.
What SpardaSon said. My mod works with 1.11 (maybe 1.1 as well although I assume all of you have 1.11 by now) and blends many emelments from Sins Plus and Solar sins but gets rid of things that I personally dislike about the two mods, and changes some elements to make them more 'official seeming'. I am still waiting for Danmans permission as of now though since like I said before it is mainly old stuff from Sins Plus and Solar Sins but Urban Expansion is basicly a remastered versi
As of May 20, 2009 this comment (the very first comment on this thread) will be the update comment. I will post all new progress updates on this comment, so if the mod thread says a new updated info date (it says it in the title) then that means I have updated this comment. Now to use it. Urban Expansion 1.2 Current Changelog (1.2 is still a work in progress) Merged: -Bailknights Graphic Mod Added: Dwarf Planet Class -Barren Dwarf Pl
Current Version: Version 1.1 Compatibility: Sins of a Solar Empire Version 1.12-1.1 <
Bump... Oh ya can someone tell me an exact link of where to get the exact tool this guy is using please? Thanks xD
Hey danman, I've been trying to edit your solar sins to get rid of rogue stars and relic planets and change some planet names and fix some minor errors, like spelling or make things sound better, anyways after deleting certain files associated with rogue stars in all folders of the mod (also anything associated with nebulas or shattered worlds) and changing some names of planets and deleting some of the things associated with deleted planets etc, of your mod in the string file my game dumped.
[quote who="Animage64" reply="3" id="1951963"]Why not try Solar Sins, its basically a continuation of Sins Plus. [/quote] I personally wouldn't want Solar Sins because of teh fact that it adds colonizable stars, more unrealistic planets as well as the original Sins Plus unrealistic planets (old naval base industrial urban) sins plus was awesome especially after I removed those unrealistic planets and I wish that I could make it 1.11 compatible myself but I don't know how. I hav
Alright so the game minidumped in a multiplayer online 8 player random large map (single star) here is what I was doing. Alright I was building turrets at my home planet since the enemy was finishing off my asteroid next to it and I knew he was coming for it next, if I remember correctly I think I built 6 turrets or something around that area...I then went to research hanger defense, once I clicked that I went back to the screen and the game dumped. Other minor details: <
THIS IS AMAZING!!!!!!!!! I havn't checked up on this mod in a while but this is just plain WOW! I love how you never keep us waiting to long for something new and you keep the mod alive even though it aint released yet and best of all I love how you will wait till the mod is 'complete' since I can't stand half ass done mods like the atlantians...Great job man and keep it up!!!
Ummm stupid question. It helps tremendously since mini minor upadtes like 1.11 can be released quick and easily and downloaded easily making it so consumers don't have to wait long periods of time for a giant update to fix 100 problems at once every month instead of a few everyday or so.
[quote who="makbar59" reply="20" id="1944549"]Make it for 1.05... who wants to pay for an update??!! [/quote] P-P-P-Pirate alert. Seriously go out and buy the game, mods should not be made for 1.05 anymore if you ask me and all 1.05 versions should be deleted once the 1.1 versions of the mod come out since making mods for pirates is just plain stupid. Now to all you other non-pirates, 1.1 is completely free all you have to do is buy the game which I'm assuming most of you did
[quote who="korben22" reply="8" id="1937940"]and sadly I will never be able to play it, because I refuse to run impulse. To quote stardock: Gamers shall have the right to demand that download managers and updaters not force themselves to run or be forced to load in order to play a game. I demand a non-impulse version of the patch.[/quote] QQ more buddy, impulse does nothing wrong in any way it's actually better, personally I feel that you're screaming,
[quote who="TParis" reply="5" id="1937465"]Nice, but didn't you say that 1.1 will be the last patch that will come as a downloadable installer? I would really apreciate that.[/quote] What do you have against impulse, it saves you space on your computer since the new patches according to impulse are well over a 100mb and no extra clutter either. I'm not saying your a pirate but that's the only reason I could see anyone complaining about it as it has a cd key checker and all those
WOOOT I LOVE YOU GUYS couldn't wait for a 1.1 release and now I know when I get it!
Woooot first post, and about time lol and when can we expect forge tools for 1.1?
[quote who="HaTaX" reply="21" id="1934242"]Played a 1v1 game earlier this evening and didn't have any sync problems. I normally don't have sync problems though, it's typically mini dumps that are my problem. They need to hurry up and release 1.1 even with the way it is, the online community is become severely fragmented with users in 1.05 and others going to 1.1beta because it is just a better build. I personally have not had a minidump in 1.1beta, but when playing
This has been happening to me for a long time (since 1.03) and even when I move them to another unexplored system manually they stil go back to the explored one, never really remembered to post it...
Here's the cycle I guess Flak Frigate-Fighter Squadrons Fighter Squadrons-Bomber Squadrons Bomber Squadrons-Flak Frigates As far as I know flaks aren't supposed to be good vs bombers only fighters then you make fighters to counter bombers.
so is there an estimated release date on the final? I have an idea for a mod but until 1.1 comes out I don't really want to start it xD
Well sins 1 kix ass and when sins 2 comes out I don't think I'll be playing games anymore... Anyways they definetly need a sins 2 atelast 6 years from now since these graphics aren't that great for computers now and 6 years from now imagine how much they'll suck...let's just hope that developers won't forget things in sins 2 like they did in sins 1 like moons, planet rings that serve a purpose and the scale
Downloadin it now, thanks for the help xD
Why does my main screen look so much differant!!!!!!!! SOMEONE HELP ME!!!!!!!!!!!!!!!!!!!! [IMG]http://i298.photobucket.com/albums/mm267/trihera/Untitled-1.jpg[/IMG]
So I would really like to create a mod that focuses mostly on the planet/star/solar system part of the game, however I have no clue how to mod at all. Now I know that might make many people say "screw it I don't feel like teaching him" but could you please please help lmao I catach on to things fast so if you posted a site that teaches the basics or something or post the basics yourself I would really appreciate it. Thanks and whoever does help me kix so much ass lol :)