One question though, why the hell do the Advent look like humans? I really wish they looked completely different like stardock/ironclad did with the Vasari.
XselenS
Well you ask me this all leads back to the past as well. If you go back to the Spanish conquest of North America when they met the natives they saw human sacrifice and all that stuff too, then immediately jumped to a conclusion and said, "these guys are demons let's go kick their asses!" The natives didn't know any better and if the natives were the smarter ones trying to colonize Europe for example they would of thought Spanish religion was bull**** too. The person saying this in the intro i
Aight then I will go check the impulse forums, hopefully they will fix my problem. Sorry I couldn't give you more info on the error report after using impulse but after it said that it should said a bunch of microsoft crap.
I hope someone from [B][I][U]STARDOCK/IRONCLAD[/U][/I][/B] heard me, particularly kryo. Impulse would be awesome if it WORKED! I installed it and everything but every time I try to launch it it says. "Stardock Impulse has encountered a problem and needs to close. We are sorry for the inconvenience." This should make you fix problems with this program as I can not be the only one having this problem. I can't really threat or anything since I already bought the game and you got your money from
PLEASE mAKE THIS AVAILABLE VIA DOWNLOAD ON THE SITE LIKE YOU ALWAYS HAVE! Impulse does not work on my computer and I don't know why. Everytime I start it up it pops up an error report message screen "Stardock Impulse has encountered a problem and needs to close. We are sorry for the inconvenience." I really want to get this patch when it comes out and impulse hates me.
I can run this game on Planet detail highest ship detail high and building detail high without the bloom effect on with teh following specs. 64 mb ati mobility radeon 9600/9700 1gb ram 1.6ghz processor rated at 2.33ghz Trust me the system reqs are wrong for the game if I can do that with this piece of **** system. Around 40-50 fps without overclocking it with ati tool as well.
I love sins but the game get's repetitive, example: 1.Colonize 2.Research 3.Fight. This is a good formula but there needs to be more variety in it since when looking at the colonizing area there are only 4 colonizable PLANETS and asteroids are useless for credits and die quick. When looking at the research area most players play the same way over and over for example, (not me talking) "Well when I play first I do this research then this then this then this," and so on. When looking at fightin
I don't know what the engine is capable of but I would love to see a revamped scale of Sins. What I mean is to make planets bigger therefore make ships faster to go around them and suns way bigger, by doing this we could finally add real scale moons to the game along with bigger asteroids as the current size is a few capital ships put together. If we added moon models it would be nice to be able to build on them like a planet or asteroid but in between the two scales. So if the asteroid can h
I can't stand when people say in RTS games particulary "first you do this then this then this..." you should develope your own style. Some tips though would be to make sure you colonie the asteroids first as they are cheap to upgrade, barely defended, give you minor resource bonuses, and eventually give a pretty nice bonus to taxes once you start building trade facilities. Make sure you research the full civic upgrade on your home planet as well as all newly colonized ones above all else. Ano
Wow the textures are jaw dropping I just hope this mod isn't dead.
First go into your options menu and go to effects. In the list of options you can 'checkmark' there should be one that saise "show planet rings" make sure it is checked off and if it is the rings around planets should spawn randomly but they are very rare. On a 50 planet game about 3 or 4 had rings.
I agree with what you said about the moons because they do mess up the hole size perspective of the game. Anyways can't wait for this thing to come out gonna kick ass to have a race that is basically official.
Wow this mod looks incredible so far. Anyway thanks for saying that you would edit the Sins Plus planets that you would add in as I agree that certain planets like the old naval base are just stupid. Others like the Toxic swamp and Oceanic planets I find great. Also glad to hear you say that this mod will have unique everything. I can't stand when someone releases something before it's finished like the Atlantians (no offense Danman I like them it's just I think you should have waited till i
Well now that 1.03d is out I might as well post some issues I had with 1.03c as there is no point in continuing my playtest with it. Not sure if some of this has been changed or not but here it is. 1. In a map with 50 planets and 3 stars only one gas giant spawned and 1 rougue star (white) 2. Vasari planet bombardment looks alot differant, not sure if this is because of a graphic update from another mod or not but it changed. 3. Huge amounts of pirates spawned and was extrem
Forget my last commet. I downloaded the file from the mirror Arakcheev posted and was downloading at 350kbps. Filefront gave me 200kbps and crashed. I downloaded the file in 1 shot from his mirror way faster. Danman you should post his mirror under the filefront download link as I'm sure I'm not the only one who had this problem. Thanks Arakcheev. He posted his mirror in reply #640.
Ya there are a few spelling errors in the game that I will post later when I get the time but also is it just me getting the following problem. Whenever I download the file 1.3c it stops mid way through or right at the end when I have maybe 3 megs left. It takes about 30 minutes for me to download and I've re downloaded the thing about 50 times now. Some times it stops anywhere form 1% completed to 99% completed. This happened with 1.2 also. It eventually completes after like the 10
TYVM for 1.3c. It's great to see how fast you fix problems. Can't wait for 1.4 downloading 1.3c right now. Keep up the awesome work!
Well I'm probably going to get put down for this but... 1. Would you be able to make this new race something like the zerg in StarCraft as the Atlantians (a race by Danman) is already using the concept of big bucks but big punch along with some other races people are making and to tell you the truth I'm sick of it. I would love to see this race be weak but very cheap and takes up less fleet supply of course to balance it out along with faster build times. It would fit the theme of yo
I think population is more of a credits resource as they are linked together.
edsa: There are already rings for planets, they were there in the original sins with no mods installed. To view them on certain planets (it's just luck whether your planet has them or not) go into the options/effects in sins then click the show planet rings option. You may no notice the difference right away but eventually you will see a planet with rings Daman: I play tested your mod and found a few things that might have been there intentionally or is a glitch. Al
Oh ya i found an what might be an error, I don't know. When I use this mod and there are gas giants with the new textures (neptune uranus ones) if I zoom out to see a mini picture of the planet it shows a picture of the jupiter style gas giant instead of one like the uranus and neptune textures.
Oh yah oen more thing I forgot in the previous post. How is the purple star going? I loved that one too and hope to see it in 1.3.
I think the reason why everyone finishes the game at differant time is because some people like me enjoy colonizing every planet, researching everything, having a huge fleet and gaining an ally or two, then we go on the attack. The only other time I attack is if I want a planet that they 'stole' from me, XD. I spend 5-10 hours over 4 or 5 sittings to finish one game but I enjoy it. Other people like to rush and colonize maybe 10% of the map then send their fleets at the enemies without to muc
Oh ya. Danman please don't add any mods that change game play or if you do make it a separate version. I don't really like game play changes that much ie new resources, new changes to current units like changing cap ships to be over or under powered. Sorry for nagging like a **** but I love this mod and don't want it ruined (for me at least and some others who don't like this either.) :)
Only thing I can think of is just spamming cap ships or making 10-20 heavy cruisers and lots of carriers to spam some fighters and bombers on him. Make sure you have equal or better research than him. Last resort is the scouts thing posted above but if he has a second fleet your done.