I guess I would A: hold off on attacking pirates till later during the game B: Gamble with bigger fleets early on and try it. Thanks for the strategies, I will try it when I feel like using the Vusari again. [e digicons]^_^[/e]
Yokushin
[quote who="Ryat" reply="20" id="2126079"]Just had my ass handed to my by an attack by pirates. WOW! [/quote] Well, I did a decent amount of upgrade with the lvl 9 Vusari Cap fleet I put into action, granted I didnt bring along any other support beside the caps themselves. I dont like the concept of carrier Spamming. As I noticed how even the elite bombers fielded by the Carrier Caps get wiped pretty fast since the pirates are fielding Squadrons as well, so I would be
Well, I was only having trouble pounding at the Pirate Star Base using Vusari since they dont have long range bombardants like the Advent and Tec. And similarly, if I bring a SB constructor into the pirate base, it will surely be swarmed to death before I have a chance to deploy. So basicly I am just stating that requiring Vusuari Players to have overwhelming losses to take over a Pirate is a bit unbalanced. I tried to take over a Pirate base as Tec, and I was able to overwhlemed the entire b
Great Additions , [e digicons]:grin:[/e] I just have a questions, maybe its that I am not skilled with using Vusuaris. Last night, I brought 5 level 10 cap ships into a pirate base and I wasnt able to destroy the Vusuari Star Base that was occupying it. I found it to be quite frustrating needing more then 5 level 10 cap ships with mostly maxed out research. My cap fleet was unable to kill a Star Base owned by Pirates but it didnt take long to wipe the pirate fleets. I
Sorry for the another post, but the edit post function seems to be broken. I was also wondering if you would consider a Phase Inhibator ship for all sides. something along this line: - Phase Jump Inhibator ability only last for a short peroid of time - The ship will be offline when the ability is active and its shield will be drained - Its armor rating will be weak along the range of 3-4 maxed with research etc. - Make it a late tech research &n
I must say, out of of all the mods I tried, your mod is the most enjoyable experience I have had. It is very intense and finely crafted. There are a few graphical bugs I noticed, few of the plantery bonus icons and certain reseach upgrade icons seems to be having clipping issues and are not showing up correctly. If it helps, I am using 1024 x768 resolution. I was also wondering if you would consider making all the starbase and not just the vusaris' movable. Personally, I believe a static Star
Nevermind, I was able to find the problem, turned out Volumetric Effect mod had its own Galaxy Manifest so I just had to edit it to make the map appear.
Hi, I been having trouble getting my custom made map to appear with the addtions of mods such as Volumetric Effects. so I am wondering if there is something special I must do to enable those maps?