I guess I find the cap on space structures to be getting in the way of having a fun, fluid, gaming experience. You gotta build a crap load of research stations (both kinds) just to research the things you need, but if you have limited planets (ie- you only have 2-3 planets and asteroids), even if you max out the building slots on research stations, you STILL cant research some of the top level stuff. And if you max out on, say, civilian research structures and decide to pursue the mili
Maxxra
Hi all- I haven't played this since Beta 1 cause I got so upset that it was going to be another 2D space game. Anyway, I decided to give Beta 3 another shot, and I gotta say, I like where its going. It needs LOTS of polishing, so to help out, here is my list of issues I had: The ship explosions. The model disappears and is replaced with just a ball of flame. Than when thats done, the wreckage re-appears. Zoom. Random glitches that 'lock' zoom, or spin me all
Zoomba & Varlen I gotta say, it is amazingly disappointing to be hearing this from you guys. Its disappointing because your basically creating yet another 2D rts putting it in space, and injecting it with just enough 4x to make it somewhat interesting. Its disappointing, because according to your post, you are more interested in shipping units, rather than creating a quality product. And lastly its hugely disappointing because this game has such potential. Its not ofte
Vandenburg I gotta agree with your final point there. It seems that the game is already a niche game (space opera ala David Weber), and will really only attract a portion of the RTS crowd as well as a portion of the 4X crowd. And thats OK! I've personally made it my mission in life to spread the word on GalCiv2. Two of my friends have bought the game on just my (strong) recommendation. Word of mouth is stronger than you guys give it credit. I say go all out. F
This may be in poor taste, but it is my sincere hope that Sins attains the level of tactical freedom that the HW series had. As I see it, its basically HW, with empire building and a different universe/story. If Sins is another HW with planets, economy and orbital structures, I'll be satisfied with my pre-order. If, on the other had, they go on to add another dimension of game play by exploiting the differences between Sins and HW, than, well... thats just icing.
@1Spartan You've hit the nail on the head. The genocidal factor is kind of what’s bothering me from a tactical perspective. Why destroy the entire (human, or otherwise) population, the orbital assets, and bomb the surface back to the stone age, when you can just invade and take over?
@ SrGalen Not really - If you know that you are going to be operating in a 3D environment, you would build your ships/vessels to have 360 degree scan/fighting/defending capabilities in the x, y, and z planes. Your right. I guess I just want some sort of tactical advantage for thinking in 3D. I really like these games for the freedom they bring in a tactical sense. It would be a shame if it was another c&c clone, in space.
the shield isn't impenetrable... building enough/researching sufficiently makes them near so. it quickly becomes an irritating catch-22 (I want to kill this damn planet faster, but its protected and I cant take out the shield thats protecting it because *gasp* its protected.) The enemy would have to hold the system and take the planet (hopefully with assualt shuttles and the l
5- On a related note to #4, why destroy the orbital structures at all? When you have control of the planet, the orbital assets should be transferable / captureable. no, no way. that doesnt make sense. I like how the orbital structures are largely still functional, even if your enemy goes blitzkrieging. it means that your investments wont all go away just because your enemy bothered 3 seconds to go around you
Take out the shield first, than you can bombard the planet and whatever planetside weapons / defense is down there.. the shield isn't impenetrable...
Hi! I'm new to the forums, so I gotta apologize if I'm posting this in the wrong place. I actually posted this in a the beta-feedback sticky, but it looks like it would be more appropriate here. If this is the wrong place, let me know and I'll erase it. Anyways, here it goes, my impressions and ideas for game play: 1- 3D movement in the game is a big concern for me. After reading some of the many detailed posts from other beta testers on a variety of subjects, it seems that f
1- 3D movement in the game is a big concern for me. After reading some of the many detailed posts from other beta testers on a variety of subjects, it seems that for most people the realism in a game directly correlates to their enjoyment. Needless to say, 3D environment is an absolute essential to the spirit of the game. From what I gather, the functionality is there (‘~’?), but it’s totally useless as all of the planets are in a 2D plane, so there is no need for it. Also concerning t
Please disregard my (first!) post if this has come up, but the research function in a turn based game does not translate well to RTS. It would likely become tedious to research the same tech, every new game. My suggestion is to have a fluctuating tech tree. If any one here has tried SOTS (Sword of the Stars), you know what I'm talking about. This would add re-playability to the game, as well as remove the tendencies that some RTS have for 'standardized' gameplay (read: you cann