AlixX979

AlixX979

Joined Member # 2781260
1 Posts 11 Replies 551 Reputation

As the OP stated. The lack of dev posts and balancing in this game killed it for me as for the group i am in. (10 people) We all were in for the multiplayer but sadly the devs did not act on big treads about balance. They also stated that the majority plays singleplayer game and thus have to fit there balance needs! [e digicons]:thumbsdown:[/e] This forum is dying as will this game.

100 Replies 255,115 Views

So they can sell Rebellion for 10 dollars in the states yet its 30 euros on steam here in the EU? Didnt know digital download was so expensive....

19 Replies 46,868 Views

I have to agree with the OP. Balancing units in the game should not be a hard thing. But somehow it takes a month longer to change the balance.. I just seems to me that they dont care if the game is balanced or not. I have seen other RTS games get a lot more updating if it comes to balance. @JA_394 Its great that they are working on it but if would be nice to hear on what!!! And the fact is if you deliver a final product the main stuff should be working. Meaning mayor balan

10 Replies 14,543 Views

Join the club. I just play MP but the MP community is just being ignored because the majority plays SP (apparently). Why bother putting it on it then... Look at this review -> http://www.strategyinformer.com/pc/sinsofasolarempirerebellion/1920/review.html Quote ''You may wonder why I haven’t mentioned the multiplayer yet – to be honest there’s no need. It’s the part of the game that’s changed the least overall, because i

20 Replies 61,066 Views

The titan keeps its level even if its killed. I find it super retarded as well but a lot of people on the forums will speak otherwise... I dont what the devs are smoking but it ought to be damn good because the balance in this game is the worst i have ever seen in an RTS game... I mean a Titan can solo almost everything, why build smaller units? It just feeds it levels..

15 Replies 15,036 Views

If you want a balanced start. Try Multiplayer(against other humans). AI needs to cheat otherwise its no challenge...

17 Replies 15,286 Views
Reply to Problem in Sins Rebellion

Contact steam support --> https://support.steampowered.com/

6 Replies 3,490 Views

I myself have had my share on the beta as for the original sins. I have to agree with nightraider. From what i have played I can conclude that i dont see a good future for the MP in this game. The minidumps and desyncs are the worst i have ever seen in a game and it seems that the community barely gets through to the devs(balance). I have yet to experience a 3v3 without a dysnc in less th

64 Replies 261,432 Views

Thanks Mr Haze for the link, ill have a go at that when possible. I just thought they fixed it all. And SVirus ill give your hint a go, ill post if it has worked.

6 Replies 37,840 Views

Somehow at the start of the game 2 players went out of sync with 1 player in a 3 player game vs 3 AIs. His game didnt crash and ours didnt either but somehow he didnt see what we were doing real time. The weird thing he would see our pings with a slight delay.. Anyone else have the same problem?

6 Replies 37,840 Views

No changes to corvettes or the titan? I wonder sometimes if they listen to the community at all...[e digicons]o_O[/e] I guess i have to wait to the next patch. [e digicons]:thumbsdown:[/e]

143 Replies 73,242 Views

[quote who="PatFenis" reply="32" id="3126766"] To achieve 2), you can simply add a new cheap research (e.g. tier 4) to restore the cost and build time I proposed earlier back to current level. So that they remain effective in mid and late game.[/quote] I totally agree that the corvettes being very cost effective atm. Who ever has more = the winner What patfenis is saying about the player needing to research brought me the idea. U can start with the basis corvette

122 Replies 264,566 Views