econundrum1

econundrum1

Joined Member # 2782214
96 Posts 542 Replies 21,540 Reputation

How about the option to build ships that have only thrusters for movement in normal space and so effectively are confined to orbit around the planet that creates them. This would effectively give some more room in whatever hull size you chose and allow you to build an Orbital defence platform around your planet. You could also add a fighter ship type which is a tiny ship like a tiny orbital defence platform that has no space warping engines. These ships can only leave orbit in

400 Replies 126,664 Views

Ok a few ideas from me; 1.) Space monsters/Pirates. e.g. these could appear and head for random worlds as in Moo2 and would give good reason to invest in weapons early on with less agressive civilizations as oponents. Also they could be used to guard anomalies as others have said. 2.) The specific missions for spies on a planet e.g. Information gathering, technology theft, fermenting insurection, sabatage. 3.) Weapons at or near the top of a tech tree that can a.) dest

400 Replies 126,664 Views

Ok well I have a few suggestions although I’m a bit late to the table with them. Two new weapons; 1 – A planet destroyer; should be the second from highest tech weapon that costs a lot to research, is very expensive to build and so big it will only fit on the biggest ship type. Should be able to destroy any planet and replace it with some asteroids you can mine. This way it would allow you to convert unusable planets into a resource. 2 – A Super Nova Missile; The ultimate

437 Replies 242,379 Views