At the moment AlienGTP has a few flaws. The main one being it doesn't generate custom citizens of your species, so without being emersion breaking you can only create empires with citizens of existing species and of course leaders. Without this feature it's interesting but feels incomplete. It should be possible to assign appropriate trait ranges and generate image variations with AI, I use a lot of generative AI myself. Also I understand it doesn't live generate appropriate i
econundrum1
[quote who="Frogboy" reply="25" id="3887067"] 6 weeks ago we didn't even think we'd have generated alien images. We were going to have that part just be the player selecting from the existing list of images. [/quote] Yes the pace of progress in generative AI is hard to keep up with at the moment. Exciting times. I'm impressed how quickly and in how many ways your already looking to incorporate it. 90 minutes would indeed beat bit long to wait.&
I'd be happy having the option to wait, not everyone would be happy to wait, I would. Ive been experimenting locally with Stable Diffusion already among other things trying to make portraits for GC4 so I'm well used to waiting and tinkering to get good results out of generative AI.
So I'm only likely to get a portrait matching my description if someone else previously requested something very similar unless I keep trying until my description has reached the front of the queue? I guess I can see why you'd want to save on compute here especially as your player numbers scale up, personally I'd rather have the wait for output based on my prompt.
Oh I see so the images you see aren't generated by your input but from previous inputs, and it's searching for previous inputs tagged with similar key words.
Another example of a race I described as looking like a hybrid of humans and spides gave me a bunch of pictures of humans. It did well with my cultural description of them though.
So having picked up the early access and played with custom race creation a bit, some feedback. I think you should have two fields one for the species description as in their character and civilization and another for their physical description. Otherwise things you feed in physical description wise get reflected in the background story sometimes in an odd way. The portrait generation is some what limited and often produces things nothing like your input, it does need
Sold! This alone is enough to sell supernova to me.
Happy Birthday GC3 I just wish I had more time to play.
I have to say that personally I consider the release version of GC3 to have been a good and enjoyable 4x space game, while there is certainly room to improve it I thought it was good value for money. Further changes have now improved it further and I find it really enjoyable as is. But I do look forward to all the future additions and I'm pleased I paid to be an Elite Founder the major updates are like unexpected presents that suddenly turn up.
I have to say I agree with this and think the idea of Coercion is a great one, I also love the idea that the form of government you have will impact what controls you have over your empire that's a master stroke for making the different races play differently but will be hard to balance I imagine.
Hope the trading and domestic politics systems don't become too involved and through of the balance of the game. I've seen that happen in other games where adding too many features can become too distracting. But let's wait and see don't want to be negative about things being added before the fact. Generally I think the road map is looking great.
I have to confess I was always way to lazy to keep tweaking that wheel on all my planets all the time. I only used it in the first few turns on my home-world to speed the important initial research. By the time I had 6 or 7 planets I just set it to the center on all of them and left it. So obviously I won't miss it as I never really felt compelled to make much use of it. I think having the option to include it for those who are obsessive min-maxers though is a good idea.</
[quote who="naselus" reply="51" id="3598650"] The thing about SPORE is, the game itself isn't popular, and never really has been. No-one really bothers to play it, because it's so mind-meltingly shallow and the first four stages are interminably mini-games. The Creature Creator and the house and vehicle designing and stuff are the heart of the community; actually playing the game is pretty marginal. It'd be kind of like if SD chose to forget all that boring empire-building st
Try fixing your attention on one thing at a time. [e digicons]^_^[/e] seriously where you trying to stress test you computer.
I can see how in combination with the peace keepers event this becomes an issue certainly, maybe it needs to also automaticly establish diplomatic contact.
Sounds actually like the AI needs tweaking to make it realize when the artifact comes into play and react accordingly.
Generally I agree with the OP, I’m still enjoying watching the game evolve. DLC does not in any way worry me, (maybe because I get it all free anyway as one of the founders). But also because along with paid DLC they are adding stuff to the game for free too and the DLC helps finance that. Most game developers don’t add new features to their games for free for years after or AI enhancements; they are giving plenty away for free to people who bought the game.
What is actually in this Gift DLC though? It's all a bit of a mystery.
[quote who="Seafireliv" reply="105" id="3581893"] I thought the mega events were free. Now you have to pay for it? You Devs are getting greedy and losing once long-term fans. Sorry, this is pure greed and you haven`t even fixed the game yet. Shame on you. [/quote] No the Mega Events system has been implemented in a patch for free along with a number of Mega Events (additional content stardock are giving you for nothing). The Mega Events DLC is actually a b
[quote who="Antilurker77" reply="38" id="3580999"] Holy shit, people are actually defending this? This was a basic feature in GC2 which has been stripped away and repackaged as DLC for the sequel. This is the kind of scummy shit I expect EA to do, not Stardock. "But there are Mega Events in the base game too!" -- Yeah, the boring vanilla ones. Want something interesting to happen in your game? Better fork over $5!. [/quote] Sorry I really don't have
Is anyone else here using Blender to create leader portraits? I actually think it’s a lot easier to get good looking results by modelling shading and texturing them rendering than it would be to produce assets purely in a 2D package like GIMP. Have to say although I’m still learning to use it properly I have done some modelling and playing with shading and rendering as well as seeing what more experienced people can do and Blender is one of the most amazing bits of free so
I think it's common when games make it easy to upload custom content to workshop you normally get; 70% of custom content uploaded being half-finnished, hastily done, poorly fleshed out and buggy. About 20% well polished and interesting. About 10% real gems that everyone should download. The thing is the 70% of rough and poorly thought out stuff will probably be actually more like 90% in the first months since good well fleshed out custom content that is pro
[quote who="shadow00122" reply="17" id="3571702"] To be honest I would have hoped they spent this month fixing the AI and a few other bugs & crashes. Love the fact that we get content, but the AI is dumb. Little bit disappointed. [/quote] The people working on the maps aren't the people who would work on the AI, as I understand it improving the AI is mostly Brad's hobby and he will I'm sure have been spending time on it. 1.1 did have
[quote] all the events for the Yor is based on organic life, why would the Yor care that tourist are dying due to toxins in the air while looking at a beautiful sunset, and so on. [/quote] With you on this one, been asking them to add filters to the event system since Beta5, it's the reason I don't play as Yor or other synthetics at the moment, it's very immersion breaking when you are playing. [quote]One should be able to build sensor satellites,