The AI does not use ships well and also has a small bug with its movement. For one thing, the AI may send squadrons to far away planets that are of no use at the time and will not be taken, wasting ships, (scouting is fine, with a scout..) This may be fine if no one is worried about the AI, but could be better.. The bug is a bit worse though: Occassionally there would be 5 or so frigates at one of the planets constantly switching destinations between two or three nearby pla
Zolo-hg
My summary/opinion = Alright, many of the ideas suggested revolving around having clan info and stats available in the lobby are very nice, but as far as clan requirements go, there needs not be a complicated process to form a clan. Having a required number of members is a good idea, for reasons stated before, but clans are best when they have some freedom from the game itself. I am sure people
**also waves to RG** this thread apparently flooded with spam already, hehe (or what appears to be off-topic to me)