As black seraph says, you can get most of the usefull stuff here on Sins own site. Although, if you want to add units, ie make your own or whip up something from a show, eg Star Trek, you'll have to look elsewhere for a modeling program. The one I'm using at the moment is a free program called XSI Mod Tools 6 and it's available for free fromthe official website. Would you like some tutorial thread links as well? There's one by Ezraeil and I'm also running a thread although i
Mencil
Okay, I'm much further on in the process now, and I've decided to divide it into parts and stages, for organisations sake. :) Part 1:Saucer section Stage 1:Cubes,subdivisions and prepping for curves Stage 2:Duplication and repeatition Stage 3:Symmetry+etc Part 2:Main body/engineering section Stage 1:General shape Stage 2:Details Stage 3:Nacelle pylons Part 3:Warp Nacelles Stage 1:Cyl
The reconstruction has begun! I've been busy over the last few days so I'm only just starting now. Here's a screen of the work so far. As you can see I've just about finished stage 1. I put a few more Base subdivisions more than entirely necessary in the interests of getting it right, though all they'll probably do is give me a higher poly count, but I figured I could rid myself of these later using poly reduction. [img]http://i301.photobucket.com/albums/nn75/Mencil/jeagerrecon1
Okay. I'm going to get some practice in then. I shall consider this my training week. :) Thank you for all your help once again. It would never have occured to me to model a saucer shape object in this way. Some very good knews is that due to the nature of my job, I'm away from home for a month at a time with not much to do and this should give me something to do as well as helping focus my mind substantially. :D
There's a pic of the saucer section i made previously below. I was thinking I might make this the practice thing and just finish it off with some squares and use it to find out about texturing. Mansh00ter, you said you used cubes for everything even curves, I was wondering how do you do that? This modelling stuff is difficult. I'm starting to see why people take college courses on it. I thought you only had to do that if you planning to do really complicated stuff professionally. :(<br/
Sounds painfull. :) Once I'm finished the Saucer section though it'll probably be cubes all the way as you say. The ship I'm building isn't the galaxy class, like in the tutorial, but one called...uh...actually from what I've found no one really knows what it's called. For the purposes of this conversation, we'll call it the Yeager class, and it is esentailly and mega-buffed intrepid in appearance. :) I'll try and make use of all the techniques you guys mentioned until I find o
I know more or less what this problem is caused by. At least I think I do. When copying and readjusting the duplicate slices of cylinder I did not select the polygons. However, I have now restarted the project, this time attempting to make use of the polygons but, for reasons that I can't explain, everytime I move the layer to one position, the layer insists on altering it's shape. It does not alter hugely but it can be significant and I end up with what i can only think to call a "bend"
Nice! Thanks! The problem now is that I've made the, uh, steps too big so while the shape is right, it now looks like an elaborate staircase. i will see if there are tools to fix this but once again, all advice appreciated.
Following EzraeilBeatus's XSI tutorial, I've been trying my shaking, unsteady hand at modeling for the first time. Now first off I would like to thank Ezraeil for his extremely helpful tutorial, it has proven useful to many people many times, including me. But, I do have difficulty following some of the aspects of the tutorial, though this is to be expected because of my complete lack of modeling experience. Following his instructions, I have rotoscoped in some images and have done the who