BugBunny

BugBunny

Joined Last seen Member # 2801995
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Also got a minidump for Entrenchment - but as it was the infamous 10-minute minidump i just lowered my graphic detailed setting from highest to high (strangely i didnt have problems with "pure" Entrenchment so far...) Other small things i noticed: "Unpaused" is now "String not found", the dependency arrows for the research trees are partly missing (maybe a SoaSE bug ?) Otherwise it plays fine for me so far (still in the first game), so keep up the good work !

847 Replies 2,496,520 Views

I agree, having your fleet sitting in your own minefield without being harmed is not really fair, but having the mines do full damage to you would certainly also make you too vulnerable to "suicide scouts" (espl with minesweeper ability)... "ha, twenty scouts against my 3 caps and supports in my minefield... eh.... run for it !" Maybe have the "friendly fire" damage be not 100%, but 33% (actually your ships really should know where the mines are and can avoid these better)

37 Replies 15,109 Views

Mines also should have a cap (say 5 fields per gravity wheel ?) - just ran in AI planet with 400+ mines... after that my game also crashed (last thing i was seeing while mini dumping was 1,7 GB memory usage on the process, so there maybe is also some memory leak ?!) Also its very annoying cleaning all the mines manually after taking over an enemy planet - is there some way to clean these automatically (moving my scout to every one is just unneeded micromanagement). Or maybe let mines

9 Replies 3,647 Views

[quote who="Annatar11" reply="19" id="1976867"]You can use Paypal to preorder as soon as they start the order charging process [/quote] And can i use TGN tokens ? Still have 5 left, and Demigod as "latest" entry i know of is avaiable for 6 [e digicons]>_>[/e] Or do i get some interest and will have 6 in - ehhh - 5 years ? [e digicons]:erk:[/e]

93 Replies 121,295 Views

For the invisible ships (and structures) bug (if it is the same): if one star system "overlaps" with another there seems to be some z-ordering, so one is on-top of the other. This way all icons and informational overlays for the star system below are not rendered (too much optimization i assume) - if i zoom fully in, everything is just sitting there and working - just quite hard to select or to keep track of (gotta outta myself here - i use selection based sideband all the time :) )<br/

9 Replies 14,887 Views

Would also really like to see a B5 mod - just think of zooming in to the station For the stealth ability: Maybe an ability to make the ship invulnerable for a fixed time, but also disabling all other abilities of the ships (including weapons of course) should cover this. Only me thinking that PSI-dar is somehow already fitting to the B5 universe - and if i read the other SoaSE factions specs i remember some mentioning of a

34 Replies 20,614 Views