If they added a way to win through anything besides conquering planet by planet a 16 player mega galaxy, I would be overjoyed. I'm still playing a huge map for the last 2-3 months and have about 65-70% of the map conquered. I have two huge fleets dismantling their empire, but it is a slow time consuming process. Planet by planet conquest gets boring after the 98th time you do it. I'm top dog on the map, and they should surrender to me or at lea
Guesswho69
I think a Jedi would beat Master Chief easily. Star Wars would win all the way.
I would like a Cease Fire to not automatically include open borders.
sorry about the post color, but I can't seem to edit my post or change the color
Oh boy. I bet 80% of the posts here have never played games in competitive environments before. Why does Blizzard do so well on its games? Here’s my top 5 <span style="font-size: 7.5pt; color: black; fon
How did this change ruin the game? From the few games I played, My TEC was always generating more revenue. Now it prevents players from keeping the price of Crystal/Metal artificially high due to excess credits. A player, on a resource starved map could just continue to jack up the price of one resource, perventing other players from teching as quickly. Yes its a benefit to TEC, but only in the mid to late game when they get their resources up. Trade ports are expensive to build. This also
On an 3 System map vs 7 ai, ffa, I was playing as TEC. I wiped out two AI players and managed to get a choke point. I fortified this area and set it as my staging ground. One fleet was and was busy clearing out the other enemy AI in the system, so I could do a full System Lockdown. A huge enemy AI fleet jumps into my choke point. I was using this Choke point as staging point for my fleets, so I had a huge amount of ships there (70+) The enemy AI jumps in with about ~60 ships, I decide to l
Who is Iron Clad? I would say its this generations Blizzard Entertainment as it was in circa 1994.
I don't think you understand the bidding concept. If another player and I get into a bidding war with the pirates, and I beat his bid by 5000, while he stops at 4500, next time around I have to bid more than the 4500 I have on my head + whatever he adds. I believe the size of the pirate raid is correlated to the amount of bounty placed on a persons head. I've seen opponents wiped out just because I placed a huge bounty on them to keep the piratees off of me. Any longer than
Multiple Victory Conditions - Everything now is just wipe out the other player. Add in tech victory condition, diplomatic victory condition, or economic victory conditions. Allowing random maps to be generated with multiple stars.