I think if you can give a passive ability a visual effect, modifying the hell out of the kol's adaptive forcefield would be the most appropriate, seeing as its modifiers seem to be broken down into groups, which is just what we need to base the eldar off another armor type and shoehorn them into the mod.
xthetenth
[quote]So no Chaos to smite in the coming release? [/quote] Not yet, sorry, soon I think. Those damned prow guns are constantly annoying, but they should come soonish (not sure when, but you'll get some warning when we start posting pics of chaos ships with textures). I think we may be converting to entrenchment first, because if we can use modified starbases in place of the orbitals, we won't have to bribe iNert with as many cookies to get the textures done.
[quote]So how long till your next release?[/quote] probably soonish, spring break next week for me, it's mostly going to be graphical though, unless I go into hypercode mode. [quote]Or with other words, how's your Empire-campaign going? [/quote] It's not yet, this angers me, my glorious internet connection (I dled demigod in 2 minutes 12 seconds and routinely get 11 mbps on impulse) is getting a lovely 500 kbps on steam. grrr... [quote]And why are you playing P
oh, yeah, intel integrated sucks. had a laptop with that, couldn't even play oblivion (oldblivion made it work, but it looks terrible without shadows). Hopefully larrabee will give us some good integrated graphics if nothing else.
[quote]And will you include the space stations of Entrenchment to your mod?[/quote] The imperials will get the ramilies star fort, a disgustingly awesome piece of overarmed ridiculously tough space cathedralage, and the buildings are going well. I've also got some ideas about a tau trade oriented starbase derivative, but I'm currently in a state of borderline empire total war/prussia madness, so any ideas are not getting developed till I play a prussia campaign (2 days, 17 hours and 3
We aren't including armada yet because the IN and chaos are so huge we're actually probably going to make the gothic sector fleets seperate from the armageddon sector ones. Rapidshare's telling you what now? I don't get what you mean. If you're having trouble with it, I'll host it somewhere else, but I don't know what you're talking about. If you have an actual decent photo or two of the repulsive, that'd be great.
Not much, tbh, means the guy probably sunk most of his resources into those hulks and can't really chase my nova cannons all that effectively [e digicons]:grin:[/e] . One is a lot more scary because it'll have a lot more attendants unless it's the infamous 'uge ball of ships (TM) in which case I'll be scared.
For Pony! erm... sorry. Too much lfg, but yeah, my vote's for chaos, it's the only race that can match the IN for breadth other than maybe tau. Still, orks or crons could work well.
yeah, that's the newest version. next release will have all ships textured and some more meshs. right now these ships are textured: Lunar cruiser Tyrant cruiser Overlord battlecruiser Mars battlecruiser all escorts (transport has no mesh or texture) All buildings and capital ships are untextured.
okay, sorry, I forgot to include what I already have (I'm generally following the _________ world trope to the letter) (As you'll gather, danman's been extremely generous enough to let us use the sins plus meshes, so that'll help us get the planets looking good. Thanks!) Forge World: Resources: None, they're all long gone Population: Medium Appearance: Sins plus urban/industrial Extras: some means of boosting production, high logistics slots for
Do I have to buy more to get 10 without needing flamers, because I really don't want flamers (grenade launchers are fine, makes 'em look like swat teams. also, anybody more up on their GW goddip than I able to confirm whether the guard codex I hear things about is coming out? (I almost hope not, I really don't want special characters to decide your special rules, part of my imperial guard strategy is being able to tell my opponent the most important thing on the table to me is a junior office
meant the kasrkin, but whatever, if I go guard I'll get some anyway, so it's a moot point.
think it may have been misspelling hangar in the mesh. I'll wait to ask iNert how fixing his mistake went. Random question: anybody know if the imperial stormtroopers are plastic? it says they come with options which leads me to think they might be.
Well, ya see, the pilots are a bunch of cowards, so I've assigned commissars to the craft, but the commissars don't know how to fly, so once they execute the pilot the fighter goes hurtling into space. =p Nah, I don't know what's up with it. I'll try to figure it out eventually, it's just quite elusive.
ranges are going up, that's for sure, but remember that a bomber actually hitting home is rather rare. It took a rather long time for 70 bombers to light up an Emperor. Keep your cruisers close and bombers won't be all that threatening, but nova cannon will be all nasty. It's all about managing the situation, and not getting overwhelmed by bombers. I will look into how much damage bombers do, but they seem to generally be about right now that turrets mean the devastating hits they can land ar
well, just played a game, and the defenses need some serious TLC. 70 bomber squadrons over a single planet from defenses is doable, and not for too rediculously much. I think I'll drop the max tactical spots a bit and up the cost of hangars to two tactical slots. Sound good? All in all, I see 20-30 bombers over a planet as reasonable if you want to spam, seeing as a good fighter screen will cover a fleet for long enough to kill the hangars, and it's not too cheap for the opponent. Also, range
[quote who="vp21ct" reply="8" id="2044473"]Emperor's blood, IT"S AWESOME. It needs some work though. You need to include some planet bombing ships in there.[/quote] Transports. Right now they can bomb, but it's a placeholder for them sending down gibbering hordes of IG conscripts/daemons/kroot, but they're what you need for all your planet taking needs. They're not that expensive, but given the new heights the mod takes fragility to, managing them gives you an intention
two team colors? yeah, that'd be sweet. Definite shame, but we make do with what we've got. I'm free for a game pretty much every night, being a college student is sweet.
Newest version out HERE . Anybody want a game? Just ask, I want to play against a human, the AI isn't the brightest thing out there.
New version tomorrow, if iNert is on and can get me his latest work. Only reason I didn't get it out tonight was i got really sick and couldn't work at all, barely managed to get on my computer to post this because I needed to get some stuff to prezo. Anyway, it should have some fun stuff and about half the crusiers will be textured, and iirc all the escorts (not sure about the sword). Nova cannon have a cop-out placeholder, but they're in so the ships with them won't suck, and if I didn't sc
[quote]I like the first one the best since that pretty close to standard IG colors[/quote] The hell? There are no standard IG colors. Only cadians are that color, and their fleet rules suck tremendously so they don't count =p. It is the rulebook IN scheme, but it'd be better from my point of view if different fleets' ships looked different. That was the good thing about solid team color. Nice work, iNert, think you could get the textured models to me in time for a middayish new versio
ahh, you'll need winrar, and that's the right file, I've just gotten very very confused about which version is the public one and which is the one I'm doing all the work on (that's probably a bad sign, innit?)
you unzip the folder, and should get a file named BFG 1.1 revision 1, which you then drop into the mod path. If you're still having problems, make sure that that folder doesn't have another folder with the same name inside it, you want the folder in the mod path to have all the folders like GameInfo, Textures, Mesh and the like. If you have any questions, just ask.
Now that it's right, I think it looks even better than the stock sins ships, tbh. iNert is amazingly good at everything models related. Just can't wait till we get all the textures in an actual release. iNert, I need a bit longer to do a bit more work on it (want to see if I can get a good dim team color effect on the main hull in addition
got it working differently on my own =/ [e digicons]:grin:[/e]