xthetenth

xthetenth

Joined Member # 2822658
5 Posts 969 Replies 1,388 Reputation

[e digicons]:grin:[/e] Glad to see you like them, but don't make a mess [e digicons]:S[/e] . They're working perfectly except the team colors, the ones I've played with even have a nice slight gleam on the weapons and the like, they should look great once the team color is working.

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[quote]I do have a problem that all my ships (including the "cube" structures) are completely black instead of the color I choose. When I say black I do not mean the color black, I mean that all I can see is the sillouette of the ship (only the outline, the rest is completely black). The pirates ship are still grey, however.[/quote] Turn on team colors, this should fix it, I think it's in effects. [quote]What was your forum handle from over there? (glad that SOMEONE remem

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Somehow, your name (and fleet descriptions) sound amazingly familiar... were you on the specialist games forum by any chance? I'll try to get the next release out sometime this week/next weekend, but I'm not sure what it'll have. I'm very likely to make the new planets just stat changes for now if I do them, I hope you won't mind too much.

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Grrr... I can't just have an entire release comprised of the nova cannon. I'll try to work on the mod some when I've got my work done. Right now, I really want to do the nova cannon and something else. Mebbe I'll do the counterdesc text. That's been annoying for a while.

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[quote]Turns out the stick of RAM I had in the computer was dead but my other stick wasn't.[/quote] I so f'ing called it =p. I had a computer not work for the same reason a while back. Glad to hear your computer works now. [quote]I believe AA itself is more on the GPU than CPU.[/quote] Pretty sure it's all on the video card, it's the hardest setting, I think it's essentially multiplying the number of pixels onscreen by the ?x and then averaging them out to make

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[quote]and would they be able to get anywhere anyway? iff the illuminate get fed up and push on with their plans to ressurect the emperor, the not-human population of the galaxy is going to get totally fucked up[/quote] The emperor might realize that the tau can be rational, he's a lot more so than the government that sprung up while he's on life support. [quote]i have the tec, vasari, and advent and i have the 1.12 update[/quote] one sec, lemme see what's up with that

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huh? that's really odd. What races do you have available? It should only be the Imperial navy and the art for single player and multi player buttons on the menu should be different and the label on the initial menu is changed. If not, it's not activated, if it is, could you tell me what races you have available?

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[quote]On an unrelated note, can Space Marines even get drunk? I know they have some sort of super-special toxin-neutralizing gland system, but does it apply to alcohol? If so, I pity the genetically-enhanced foo's.[/quote] Dude, they're de facto celibate and they've given up their humanity, so they get my pity, but given the tales about the space wolves, they better be able to get a bit drunk, otherwise they're the biggest wastes of ale ever. Anyway, I think the grey knight

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Here's the ones I remember: Thousand suns: Magnus the red got his back snapped by Leman Russ (iirc) and died (iirc). I know the backsnapping happend, I just don't remember what the aftermath was. He may be the one who wound up very mutated with six arms. Ultramarines: Robute Gulliman's chillin' on Macragge in stasis with a mortal wound that's apparently healing Blood Angels: yea, sanguinius got pwnt by horus. My memory is bad officially.

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Their fleet has a strong focus on escorts as their main fighting ships because their capitol ships are a lot more strictly limited, and escorts only need about 12 or so marines and can mainly be crewed by chapter serfs. They have: The battle barge (battleship) Huge and very powerful, but very expensive. The Strike Cruiser (light cruiser) Nimble ship with relatively diverse armament. The Nova, Gladius and Hunter escorts, I believe, all better than

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[quote]I'm afraid that relatively early in the mod (before we even got our own thread!) it was decided that since we can't actually having moving animations, the Tyranids would be an infeasible race to include.[/quote] yep, all those cool cc attacks would become bumper cars in space. The only way I can even see contemplating doing the nids is if we get a supremely talented effects artist, and even then it's colossaly unlikely because the coding would suck too. Synapse is eevil.

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[quote]yep we are doing them as soon as X can figure out a good way to make em fun in game yet still fluffy and loyal to the rules.[/quote] I thought the plan was I put them in according to the MMS fan rules and pray that they work (I know the official ones wouldn't work at all). I think that should work nicely and they'll still have their flavor, it'll just fit into the game better than the official tabletop rules, which are rules to an entirely different game [e digicons]:grin:[/e]

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[quote who="Prezo" reply="22" id="1992276"]yep we plan on including everything from the official books in some form (except for maby blackstones) and some of the unofficial stuff too also guys i'll be home by the 30th s i'll get working again then[/quote] Just keep in mind on this subject that I'm sitting on too few armor types to do the 6+ armored races (SMs and 'crons) so they won't show up till I get creative or a miracle happens (hopefully both).

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Yeah, new york city got a white christmas, which promptly became a sludgy gray christmas and finally a filthy brown sludgy christmas. Fun! [quote]A Dauntless eh? If I am promised a cookie for completion, I may consider it.[/quote] I'll give you a controlling interest in chips ahoy if you get me a dauntless! Well, that or a cookie, I'm kind of spending a lot of my money on my black templars, so I may end up poor. Speaking of getting things done, I'll try

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[quote]With this beta up - just a question did the boys developing mods for other platforms eg hw / hw2 join on as some of their stuff looked good [/quote] Nay, they didn't to the best of my knowledge. [quote]For the orcas, would there be a way for the ship to have a max assault craft for one type? You could make it Max three orcas for Explorer (wardens for custodian) Max 2 for merchant ect. and the rest can be fighter and bomber squads. Don't even know if this is possbile, ju

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[quote]As for bugs, I noticed only two; the repair station doesn't function and fighters, when lost, are not re-produced by the carrier in question ever. The unit seems to believe the squadron is still at 100% despite being very dead.[/quote] Got the repair station, it needed a research it didn't look like it needed, which is now added, but I'll take a look at the carriers to see what's up with them. When that happens, could you do me a favor and look at the empire tree to see if the

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