is there any chance of integrating in SuperMiniMod-style battlestations? and do we have an ETA for 2.0?
cmdrleeadama
the game is no longer on sale, and im pretty sure interplay doesn't exist other than on the internet, as a defunct website lol.
Danman, is there any way for you to include a research that makes black holes less deadly? Maybe have ships take less damage when passing thru, or make the exterior ring of effects do less damage? They are a cool idea, but random maps tend to put them in the least possibly convenient positions and when i try to go around the outside, they still destroy my lighter ships.
can u plzzzzz give the rogue their own capture frigates?
Dan, is there any way for you to incorporate the battle stations from superminimod into 7DS?
I could be wrong, but there is already a halo mod that has mad considerable progress. why not get with them and release faster than individually?
get 7 deadly sins. New ships in there, especially for the rogue.
[quote]Hi remember me...(sure you do)So as first change in your mod you should change the wraight hive (it looks made in lego) secondly if you want we have the Poseidon and the Achilles coming up as for the basic ship of all the other races.[/quote] see, when u talk like this, its considered rude... if i was a dev, i would just show u up, but thats me
see, i tried that, but computer control only disables weapons... did they change that in the epic rebalancing mod?
how do rogues actually capture ships? its it that computer control ability?
so here is a question... how do rogues colonize planets?
any ideas on colonizing derelict ships problem? its also not an option on my colony frigs, though i have only tried with atlantians also, what ship lets the atlantians reclaim captured ships from rogues?
ok, so 1.3b def works better however, how does one actually navigate around a black hole? I played a random map, and i was boxed in by BHs, and when i tried even to go around one, i lost every frigate in my fleet. How are you supposed to deal with this? also, is there a way to simply make them not pop up in random maps?
awsome guys thx this isnt really a problem, but does anyone else not see sheild effects durring battles? it looks like all attacks are hitting the hull now, no more sheilds.
also, I'm getting minidumps like crazy, game is only stable for about 10-15 minutes and then it crashes. any ideas?
i haven't tried running 1.3 yet, but is there any way to go over the 2k unit limit?
has anyone tried contacting the team that did the stargate mod for star wars: empire at war, forces of corruption and seeing if you could use any of their models? They did a huge and working mod that was pretty damn awsome.
how do graveyards work? I research the salvage ship ability, but it won't let me colonize them with a colony frigate :( they say they belong to race, but they also say salvageable in blue letters on the ship descriptions. Am I doing something wrong?
does anyone know how to integrate/merge Wld visual mod into 7 deadly sins? I tried copying folders, and it was still stable, but nothing happened
does anyone know how to merge this into 7 deadly sins?