Rhaw

Rhaw

Joined Member # 2839812
3 Posts 29 Replies 207 Reputation

I like a lot of stuff about the game that people have already posted, but my favorite ship is the TEC carrier. So if anything give it more starting fighters or AA like some people said, but don't take the ship out.

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I think the game would work with a variable of max 15 stars and a max of 100 planets. Randomness could be controlled to no fewer than 3 planets per star and no more that 8 or something like that. Other than that the travel time would really need to be increases for a map like that. What are the files that control all these variables, because I would like to mess with all this myself?

21 Replies 18,545 Views

Sensor limits right now with the current system would be mostly pointless. While simple line of sight makes sense the minute your fighter breaks over the horizon you would see all. It would end up being a nice reality feature that nobody would notice or be able to really use to their benefit. We all could brain storm until the cows come home, but if the ideas aren’t possible to implement in the current game at this state it makes no difference. <img src="http://images.stardock.com/gc2/T

29 Replies 15,854 Views

So has the open system been officially shot down or is it plausible, but unlikely to change? I didn’t see any convincing arguments in the old thread against the open systems just preferences in game style. Sort of like the deference between MMA (OPEN SPACE) and Boxing (JUMP LANES) If it’s officially closed than I don’t have anything more to say on the subject there is no point. I do think the number of star

29 Replies 15,854 Views

These are interesting ideas. How do you see yourself defending your planets in the solar system when they can be attacked from all sides? Well you asked. Well defending wouldn’t really change that other than you wouldn’t be able to build up at a specific point for defense and know for sure that is where the enemy is going to pop in. That kind of takes some thought

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Until we get that stuff sorted out I can tell you how to restrict your skyboxes to only light ones or alternatively, how to adjust the phase lane brightness. Is this something people would be interested in? What stuff sorted out exactly? I'm not really sure what you guys have carved in stone at this point. So I'm not really sure what to make my humble sugges

29 Replies 15,854 Views

Other than the map layout I think the game plays really well for still having almost a year left. There are things that I’ve read about in other posts that need work, but nothing for me has been game breaking. I haven’t crashed or stalled and I haven’t seen any noticeable glitches it’s pretty stable. There are just AI and Balance issues for the most part. I like the darker backgrounds lol. Maybe there should be a client side selected textures for that and you could select the ones you w

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Well I mean the layout and function of the maps. Jump routs Number of Stars Number of Planets Number of Planets to a Star I was just thinking that solar systems could function more like planetary systems in the game. Planets could still be spaced so they take just as long for a ship to travel between, but without phase jumping inside the system. This way solar systems could be a free roam area, but function similar in regards to time needed to travel between planets. Th

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Hello and yeah this is my 1st post and after playing beta 2 this is this is the question that comes to mind. I was wondering if the map system that exists in the current beta is the same system intended for the final game. What I mean is the jump routs from planet to planet and solar system to solar system. Is the focus supposed to be on combat inside a solar system or is it intended to be on a larger scale "interstellar". As of right now invading a planet feels like trying to inva

29 Replies 15,854 Views