Rhaw

Rhaw

Joined Member # 2839812
3 Posts 29 Replies 207 Reputation

ROFL you have low standard for what you consider "going nuts." I think you are more nuts over what everyone else thinks about the screenshot then they are about what they think. So don't have a cow I'm really not that concerned with it.

22 Replies 3,734 Views

Well the ship has a Sovereign class saucer section, a mildly galaxy class secondary hull, (can’t see the front) and the nacelles are from the Oberth class. Then it’s all mixed together in a vague intrepid class configuration. The ship is ok I guess, but the rest of the screenshot is too cartoony for me and not to forget the character in the dialog box is just a bit over the top. It looks like they got him from Looney Toons.

22 Replies 3,734 Views

[quote]I think I deciphered it. He was combining capship research and frigate and cruiser research concepts. His "pretty picture" is eight stages of research for independant fleet caps on frigates and cruisers that would give you access to all of them, but in limited numbers. This would mean you could skip straight to cruiser x or y instead of waiting for 7 research labs or whatever, but only in small numbers at the start to avoid breaking the balance or something. As opposed to hard capping at

16 Replies 5,533 Views

“I have 100 planets and little Billy only has 10, but we both have the same number of ships” That's not cool, so it’s a good thing it’s not what I’m talking about. The limit is their only early on, but it’s not going be any more of a hamper than the current system. There could be 3 stages for Frigates and 4 for Cruisers equal to the number of times you currently have to research for the 7 different ships. The last stage for example could make any further ship building fleet supply l

16 Replies 5,533 Views

[quote] I'm not sure thats practicable. It might be doable, but it would change the dynamic from more worlds meaning more ships, to more research meaning more ships [/quote] I never said anything about changing fleet supply points, so it doesn't just change the dynamic from more planets more ships to more research more ships. Maybe “for example” the 1st Frigate stage gives 20 ships and 1st Cruiser gives 10, but you still have to hold the planets to get the fleet supply. The “correct cur

16 Replies 5,533 Views

I know it is too late to change and there isn’t anything particularly wrong with the tech tree system for ships, but I wanted to put this idea out there. What I have done "in the pic" with the Tech Tree layout is add 2 new columns instead of researching the individual ships you research a Frigate and Cruiser line. With each stage they give you a specific number of Frigates and Cruisers, but you can build whatever ship/ships of that type you want like with capital ships. I’m jus

16 Replies 5,533 Views

Well I hope you don’t drive. If a dev responded and said, “Yes we got inspiration from that ship” you would be like “Oh yeah now I see it.” My comparison is nothing more than the basic profile/layout of the ships. I think you are more hung up on very specific characteristics, so you can disagree. Similar is not the same as identical and I’m not saying they are identical.

98 Replies 135,522 Views

[quote] I'm sorry, but I just don't see the similarity. Sure, there are some (limited) commonalities... but they really boil down to the antenna coming off the front. So I guess the Kol looks like an Omega Destroyer, too! (Not to mention who knows how many other sci-fi ships!) [/quote] If you want to disagree for

98 Replies 135,522 Views

I would think you need to be pickier to say they are not similar then to say they are. Being similar isn’t being identical, so saying the ship has a hanger here or there doesn’t mean much. I’m talking about the basic profile of the ship. [quote]the old Kol looked allot more so with its square front. [/quote] [img]http://i231.photobucket.com/albums/ee268/Wahr/3ships.jpg[/img] The bow of the old Kol was almost as wide as it was tall and when you put the 3 together the old Ko

98 Replies 135,522 Views

[quote] No, I don't really think they're very similar. [/quote] Well if your idea of “very similar” is a straight up copy then no they aren’t very similar. There is definitely an influence or just an unintended similarity.

98 Replies 135,522 Views

Anyone think the Kol looks just a little like the USS Sulaco from ALIENS?[img]http://i231.photobucket.com/albums/ee268/Wahr/ships.jpg[/img]

98 Replies 135,522 Views

[quote]As long as it isn't one of those 'doorbell rings and there is a flaming bag on the steps..quick, stomp it out!' kind of surprises. [/quote]Don't be so quick to stomp it out, because you don't know what’s in it.

36 Replies 67,982 Views

[quote] Attack is becoming just attack and the right click of it will turn auto-attack on and off (this is now important because you may not want to attack units of players you are trying to build a relationship with). The range controls are being moved into a tactical submenu so it has its own special button (toggles thru hold, near, and grav well). There will be other new stuff in this menu as well. Sins has too many nifty features like this that the majority of players don't even

36 Replies 67,982 Views

[quote]? Both the attack and the move buttons have two functions: the actual command, and a modal command that manipulates the unit's "AI" for that primary function. E. G. the move command can be used to move a ship, or tell a group of ships whether or not to jump as a group. The attack button can be used to tell a group to attack, and control how they will attack (will they go and engage the enemy, or wait for him to come to them). [/quote] How many people click the attack button to te

36 Replies 67,982 Views

[quote]I agree with Ron. This is a superb command option - using one button with two functions. Perhaps the tutorial should be more firm in making a player use it a couple of times with each functiona but that is it. [/quote] Having to cycle through 1 button to get 3 different functions (while compact) I don’t necessarily see it as being superior. The problem is less of function and more of quick clear communication of what does what. The (Attack Button) has 3 functions, the (Move Butto

36 Replies 67,982 Views

[quote]That is a legit concern Rhaw. We are currently exploring ways to make the command more obvious. [/quote] Maybe add annoying flashing lights and a loud voice that says “right click me.” Was it in the tutorial, because it has been some time since I did it. Maybe I should do it again.

36 Replies 67,982 Views

Well I went in game and looked and looked then checked the commands list didn't see anything. After that I looked at the attack button (that I never touch) and thought maybe right click and well crap... All this time I thought it was just attack.

36 Replies 67,982 Views

[quote]There won't be moons or battle stations added (not enough time left in the development schedule). [/quote]Well since this is a “Stuff I’d like to see” thread is there time in the dev schedule for a (Move to position and hold) command button? Sometimes commanding your ships it like herding cats when there are enemi

36 Replies 67,982 Views

It happens at the near beginning of the game after it has started and the game is running usually when zooming in on a battle. It has happened about 6 times since Beta 3, but not before. I disabled the background textures, so I’ll just have to wait and see if it happens anymore. There isn’t any movie players running and the hardware acceleration has always been off.

10 Replies 3,685 Views

No I have integrated sound, but that device is shut off and I'm using a sound card. I was thinking maybe it was geared more hardware than software, but I'm not sure. The sound card is a Sound Blaster Audigy Gamer, but I will admit it is old lol. However, the sound is still better than with the newer integrated sound on the motherboard. This is the 1st sound related problem I have had in a very long time with any game. Glitchy and staticy is the best I can explain the sound; however, it

10 Replies 3,685 Views

Textures = sound distortion? Hmm it’s a really random thing I started up today and didn’t get it. I can play for a long time and I don’t get it, but when I do get it the problem lasts for a few minutes. I try the texture settings, but I won’t know if that has an affect right away. thx

10 Replies 3,685 Views

Has anyone been having an odd sound distortion right after starting a game (not starting up the game)? It sounds sort of staticy and glitchy. I did a search of the forums and I didn't find anything, so maybe I just don't know what to search for. It seems if I give it time I will go away on its own or if I save and restart the game. It also usually begins when I select units.

10 Replies 3,685 Views