A shiny donkey* to the first guy who posts screens of new ships in game! *donkey may be dead, imaginary, or both.
NowhereDan
[quote] I dunno, throw a couple of Mon Calamari cruisers into the mix and you could put up a good fight, I think. [/quote] Yes, especially if they concentrate all firepower on that super star destroyer, and then an A-Wing kamikaze's the bridge.
Actually, it should be totally possible. Think about it: the Vasari have those jump gates they can put in any grav well to allow you to jump between unconnected planets, right? And upgrading that tech makes ships jump faster. This means the game recognizes at least two types of jumps that can be independently adjusted (three, if you count interstellar jumps). Hell, all you've got to do is make a map that has an invisible jump gate in every grav well, and you're good to go. Am I wrong?
I just run Skype in the background.
Fighters have never been a big part of the Trek universe. Pretty much the only times they've ever used small craft in a combat situation was in the first battle with the Jem'Hadar where the Odyssey was destroyed, and in the episode from which this mod draws its name, with the Peregrine fighters that were sent in to harass the Cardassian ships in an attempt to get them to break formation. Honestly, I don't like'em much. As Major Stress has said, everyone has their own idea of canon. In mine, phas
Ha, I was kidding, but I'd play it.
Which Klingon, Dominion, and Cardassian ships are you using? I'm sure we can help you track down some options to fill the remaining slots.
So, since we've got both Star Trek and Star Wars in this thread... how long until we get some Star Trek vs Star Wars action in Sins??? I mean, since there's no limit on the number of sides you can have in the game, it's practically inevitable. All it would take is hours and hours and hours of rebalancing work. :P
Oh, and if you're still looking for some names as an alternative to Sacrifice of Angels II, my suggestion would be Star Trek: Alpha Quadrant. Considering this mod, if fully realized as planned, would let you pit Federation against Klingons or Romulans with no involvement from the Dominion at all, and that the prize for the winner of the Dominion War was the Alpha Quadrant (plus the Dominion forces involved in the war were cut off from the Delta Quadrant anyway), I think it's a better fit, and a
Are you doing the full 15 ships per side? Five frigates, five cruisers, and five capital ships for each? Or, for that matter, are you even retaining the three categories? Any interest in posting your ship lists for feedback and suggestions on filling the blanks, or do you not want to hear people bitching and moaning that the Intrepid isn't considered on par with the Galaxy and Sovereign? Can't say I'd blame you for that :)
Ah, the prospect of being able to research compressed poloron beams as the Dominion and punch through shields makes me positively tingly. Do you know if there's any word on whether cloaking is possible? StarGate fans, don't rain on our parade. Go recruit some modders - the more the merrier. I suggest googling around for mod groups that already exist and letting them know about Sins and how modable it is. Here's a good place to start: [link="http://empireatwar.filefront.com/file/Stargate
Oh hell yes: SoA in SoaSE! I'm very much looking forward to this. Naturally I expect you to keep the textures and polygon counts within reason, I was just asking because I was curious to know about the longevity of the Sins engine. It seems that unlike Homeworld, Sins will be able to keep up with the times as better hardware becomes more prevalent. Exactly what I wanted to hear! From the beta, I have a suggestion: make the Federation use culture as their only to take over enemy worlds.
An SoA port would be fantastic! At least as a starting off point :) since Sins allows more than two sides, it'd be cool to see full Federation, Klingon, and Romulan sides rather than combining them into an alliance as you had to in Homeworld. Out of curiosity, does the "no hard limit" thing apply only to textures, or does that work for poly count as well? I mean, if you have a quad core and an 8800GTX, could you put 10K polygon frigates in there and get away with it?
Hey Stress! I was a fan of your Homeworld stuff back in the day. It's great to see you back in action here. Out of curiosity, how does making a ship for Sins compare to HW in terms of polygon count, texture resolution, and the amount of work/time that goes into it? Also, as much as I love TOS ships, I would really enjoy seeing a TNG-era mod as well. If you aren't planning on doing one, do you know of anyone who is?