Awesome work, guys! After my first game, my initial reaction is that capital ships in general may be a bit overpowered. A Galaxy and a Nebula by themselves took out the entire pirate base full of Dominon ships without either of their shields going below 50%. I like that they're heavy hitters, but they might be a little too powerful at the moment. Also, I was surprised to see that the Centaur is the first ship the Feds get rather than the Miranda. What's the thinking t
NowhereDan
[quote who="Mooster" reply="6" id="2130463"]To vfa113, and NowhereDan, if you read dark's post on page 4 you will find:[/quote] I know. I'm in it. However, the question asked was: [quote who="vfa113" reply="2" id="2129965"]This may be a dumb question.Where can I go too download this mod for Entrenchment?[/quote] There is currently nowhere to go to download the mod for Entrenchment, because the mod is not yet out for Entrenchment. Yes, you can get in on the beta test, b
Yeah, I figured the AI would spaz out if you tried something like that, considering it can't even handle not having a siege frigate. My minidump happened when I equipped a Vasari light frigate with the Resource Drain ability - it was cast, the effect started up, and then bam, crash.
Can't yet. Read the last post by SOA2 Team - it says the first Entrenchment release will be in roughly two weeks.
Out of curiosity, would it be possible to use the Drain Resources ability as an assimilation weapon that can be fired at ships? I tried it and got a minidump, but I might've been doing something wrong because I'm not terribly smart. But if it could be made to work, it would make for some very different and more in-character Borg. Assimilating ships by just taking them over isn't their MO. But imagine (and I know this will probably never work) if you set the Borg up like
[quote who="judgex" reply="10" id="2128609"] 4. Rebels need to be toned down in number or speed. Volcanic/Ice planets have 6 nasty Klingon rebels that usually kill your Miranda scout before it makes it out of the grav well. You could buff scout speeds, but fleets of frigates (constitutions) don't fair all that well against the rebels either (see #5)[/quote] Most of this problem, I think, is that the Klingon D-11 One Wing has what I think must be a typo in its m
Thanks for the update guys! Keep up the good work - I think I can speak for everyone here when I say that we're all really looking forward to playing it.
Ha, well I suppose this explains why no one has done these things yet. Thanks Annatar, for satisfying my curiosity.
Yeah, not to rush you guys or anything, but are we looking at days, weeks, or months before the Entrenchment release? I ask not to set any kind of release date to hassle you about, I just want to know how often I should be checking back here for a new version! I'm looking forward to it.
Does anyone know if it's possible to do any of the following? 1: Tie hull condition to rate of fire. For example, if a ship is at 50% hull condition, it would fire at a reduced rate. 2: Give all weapons (or maybe specific ones) an effect that has a % chance of temporarily disabling a target's systems when hitting the hull? For example, a ship gets its shilds knocked down and then gets hit by a missile. The missile would have a 5-10% chance of disabling weapons, engines, or jum
Pro tip: Don't use the same word more than once in the title. It reads like "Fires of War: Baptism by Fire" might as well be "Fire of Fire: Fire by Fire's Fire - The Firing."
[quote who="Mooster" reply="15" id="2102205"] You mean the look from SoA? where the klingons roll in and starts firing? that is cool, however, what would also be nice if nebula class did that too, shame there isn't z-control in the game, that would change everything[/quote] Nope, don't care about rolling - in fact, I think that's generally too fighter-like for Star Trek ships. In Mansh00ter's mod, ships make nice, slow turns and attack runs, perfect for Star Trek. It will look gr
Having just played around a little with Manshooter's fighter movement mod, I'm really looking forward to not having to imagine those frigates being Birds of Prey! I eagerly await your release.
[quote who="darkshimmer" reply="19" id="2008130"]i am hoping when they release the fighter movement we were told they are working on releasing i don't want to do too much to it or it will throw off the lateral and aft firing[/quote] They are??? That's going to be truly awesome if it happens. I've been cuing up moves around enemy ships and then zooming in to watch to get my Trek-style battle visuals, but this sounds much more intersting!
[quote who="Ultimate_Trekkie" reply="14" id="2007647"]how could it be done so that all of the capital ships upgrade? [/quote] It's pretty easy to do this yourself - just go into the game info files and change the amount of shields and hull points you want the ship to increase by for each level. It's impossible to miss.
[quote who="Major Stress" reply="7" id="2007263"]Shimmer and I have pulled our hair out to try and find a way to make the Borg work as pirates without making them look ridiculous, or be too OP. As you can see by the nerfed cube guarding the base a raid with a single standard cube will wipe out a hard, and even an unfair AI faction. We had sphreres diamonds, and a Tac Cubes in the pirate faction. The result of every borg raid was total annihilation for the AI. That just wont work. It hurts the
I just had my own personal Wolf 359.
Me too, I'm afraid.
My first thought is: Can't wait!
Don't worry, I'm playing...a lot! I apologize if you took any offense from my comments - I'm just making conversation. Like I said before, I was just curious as to the thinking behind the selection of the Constitution.
[quote who="Major Stress" reply="9" id="2002640"] The Olympic is from Q's alternate timeline. So its not even supposed to exist. Along with the Ent-D refit. [/quote] Not to argue or nuthin,' but according to Memory Alpha's amazingly nitpicky page on the Olymic, a diagram of the class appeared on a display on the Defiant's bridge in, of all episodes, Sacrifice of Angels. And, to be fair, she's nowhere n
[quote who="Major Stress" reply="19" id="2001443"]Because i wanted the connie in "my" mod. The Olympic, Raven, and damn near anything else thats from Voyager fit my idea of cheese. [/quote] I wasn't aware the Olympic appeared in Voyager (must have been after I quit watching it). I just remember seeing it in All Good Things, which technically makes it a future ship, but not by much.
Out of curiosity, what was the thinking behind using the Constitution as the colony ship, given more period- and functionality-appropriate designs like the Olympic? I'm guessing it's because the Constitution is too great a ship not to use...but it kind of stings to see her get kicked around so much.
[quote who="Major Stress" reply="2" id="2000296"]I dont want ugly, and stupid fan designs in it. I dont want 20 different versions of the same ship. Which is what happens when kitbashers stretch cardassian galors way out of proportion, and try to pass em off as a new class of ship. ... I want to keep the cheese, and absurdity out of the mod as much as possible. Which means absolutely NOTHING from legacy goes in this mod. I want to steer clear of armada, and armada 2 as well
Darkshimmer - the Centaur's cost and defense stats make it seem comically weak. It costs 183/6/17 for 550 shields 211 hull. The Miranda, by comparison, costs 433/15/39 for 1300 shields, 499 hull - double the cost, 3x the durability. That doesn't really make sense given that the Centaur is basically a 24th century version of the Miranda, based on a more modern hull. There's a similar disparity, by the way, between the Klingon D-4 and D-7 - the D-4 is supposed to be older and smaller, but is dr