NowhereDan

NowhereDan

Joined Member # 2844688
3 Posts 136 Replies 2,562 Reputation

I'm having a similar problem with the brightly lit Galaxy. Here's a screenshot of the Elite Galaxy (dark) next to the non-elite - this issue also affects the Akira elite vs non-elite, and all of the Fed ships appear pretty bright. I'm using Vista 64 on a GTX280, if that helps you pin anything down. I also tried disabling bloom lighting, but that didn't solve the problem. [IMG]http://i240.photobucket.com/albums/ff164/nowheredan/Galaxies.jpg[/IMG] PS: This thing is awesome</

525 Replies 1,526,282 Views

[quote who="IsotheWise" reply="18" id="1855600"]Couldn't you make fleet supply represent crew? Then the Galaxy Class would take 1,000 fleet supply. Then you could make fleet supply to about 50,000 at highest supply tech.[/quote][quote who="mezlabor" reply="19" id="1855926"]Romulan ship prices are too high compared to the Klingons. I was playing with my gf she was playing Romulan I was playing Klingon non elite vorchas cost a small fraction of what non elite dederix's cost and their stats

525 Replies 1,526,282 Views

Yeah, that's pretty much the first single-hull adaptation of the Romulan Warbird I've ever seen that doesn't look like crap. Could do without the tail, though... kind of overdoes the bird thing, I think. It's kind of ridiculous to try to create a 2D map of 3D space. Hell, on that map the two Federation chunks could be connected by a corridor underneath that Klingon piece. But considering that this map doesn't even have a Klingon/Cardassian boarder, and gives the Breen 2x the territory

1,754 Replies 4,114,362 Views

[quote]The Defiant is, at most, a really heavy cruiser that falls just short of a capital ship. It just isn't big enough to be called a capital ship, nor does it have capital ship HP/SP.[/quote] Your point being? If you put a non-capital ship in a capital ship slot the game will not crash, and your family will not die. The result would be a limited number of Defiant-class ships on the map.

1,754 Replies 4,114,362 Views

Looks fantastic! I'd suggest trashing them a little more thoroughly, though - blow off a warp engine or something - so that they're not easily mistaken for functional ships in combat. Also, do they always do this, or do they sometimes vaporize?

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It actually worries me a little that there are that many torpedoes flying around. While it's technically accurate according to the ship's specs, I fear it will look cluttered in practice. Have you considered giving the Akira a torpedo burst special ability with a moderately long recharge time? That might keep the number of torpedoes on screen at a time from reaching crazy levels.

1,754 Replies 4,114,362 Views

[quote]nice pics, thanks for increased teasers, though i think the romulan BOP is a little big. [/quote] Nope. The Warbird really is that big - though the big hollow area between the wings means it's not that much bigger than a Galaxy class, mass-wise.

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The lack of shield effects was sort of explained by the modifications they made to block the Jem'Hadar poloron beams, though it was probably more like something they did because a battle scene with a bunch of explosions instead shield flares looked cooler. Generally, they made a lot of compromises to have compelling battle scenes (such as ships exploding in one shot, though you could explain that away by saying that they could have taken damage off-screen) but most of the things you mention are

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My god... you've found a place on Earth that has no Starbucks within [I]25 miles?[/I] I didn't think such a place existed. PS - awesome ships. Just need the Galaxy and we'll have 1701-B through E! And hey, at least if they can't do aft phasers, it will give the ships a reason to maneuver slightly in combat. If they can fire 360 degrees, they'd never move at all unless they have to close to firing range!

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[quote]Wrong. Phail.There still in production. Go look under modding or use the search button.[/quote] I misread, I thought he was talking about a Star Wars VS Star Trek mod (thus the part about combining them). I actually went back and tried to edit in links to both projects, and it looked like it had worked, but the forums, they tricked me!

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Short answer: don't hold your breath. Long answer: No one's making one, though once the Star Trek and Star Wars mods come out it will only be a matter of time before someone combines them. There's no ETA on either of those projects, though.

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It's not about the technical authenticity, it's about the aesthetics. I like the game to look as much like the show as possible, and phaser beams that last two to four times as long throws that off. Besides, when you've got a dozen ships all firing at once, it's ugly to just have a line connecting them to their targets half of the time.

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Glorious! Love the torpedo effects too. What's your next project? That Galaxy/Nebula pack you were talking about? Edit to avoid double post: So I'm now tweaking the Excelsior to make it a little more cinematic, and I've run into a slight complication. What I'm trying to do is to replace one of the torpedo weapons with a second phaser that fires three 0.3-second bursts alongside the more powerful phaser that fires in longer, one-second bursts in order to reflect the varying phas

285 Replies 604,775 Views