Daishzen

Daishzen

Joined Member # 2845873
21 Posts 120 Replies 629 Reputation

@ Major Stress I think the problem that you are having in regards to your bounty not decreasing with pirate attacks, and the Ai's is, is the fact that atm the AI can't defend its worlds worth beans, while we as human beings can. This means that when a pirate attack occurs at one of your worlds, you very easily beat it off, often without so much as a scratch while the AI confronted with the same attack pretty much loses at least a couple structures around a world and occasionally actually loses

75 Replies 34,063 Views

ok, this is all great, but we are all forgetting that shield mitigation is supposed to nullify or mostly nullify focus fire tactics, which, so far it is failing miserably at since I can defeat a fleet in half the time if I use focus fire instead of using scattered fire. Also from my play tests the maximum shield mitigation I have seen is 53% although I think this is more due to the amount of fire being poured on at any one time than a hard set rule.

64 Replies 86,012 Views

@ceyan You also may not have noticed while playing your games, but players can already collect on bounties. I believe that the post you are referring to is in regards to players collecting on bounties that they offered, which is currently allowed and IMO needs to be changed.

75 Replies 34,063 Views

Personally, I would find it aesthetically pleasing to see the ships move in a slight parabolic arc around planets to give the illusion that the ships are orbiting them. Parabolic Arc, that's the phrase I was trying to think of for this post, that describes it perfectly bryanw, thanks for giving me the right vocabulary.

5 Replies 1,818 Views

I have had this bug as well, but since I don't angle my cam that much in game (no real strategic/tactical value to do so) I was looking straight down on the grav well, I was zoomed out as far as you can be and still see the grav well. I clicked on a point in the grav well to tell my ships to move and instead they chose a random phaseline to jump through. The phaseline does not have to be heading straight behind you, I have had the ships choose a phaseline to the upper right, upper left, straig

7 Replies 4,673 Views

I was just noticing for the first time that if a ship tries to reach something directly across the grav well from itself, it first flies straight at the planet and then slowly turns to get around the planet in close. I would think that it would make more sense for the ship to start on a gradual turn around the planet, especially for cap ships which aren't all that nimble to start with. Note: When I noticed this, I had jumped a Kol into a grav well to clear it of pirates for colonizatio

5 Replies 1,818 Views

After about 4 games to make sure that this wasn't just coincidence, I have come to the conclusion that the game is putting the same artifacts right next to each other on the map, for instance, I have an asteroid planet two jumps from my homeworld, and the next jump beyond that is also an asteroid planet. Both planets have the artifact Kinetic Intensifier on them. Since having two of the same artifact does not benefit me in the slightest, I was just wondering why the game would place the duplic

0 Replies 9,779 Views

Personally, I'd rather see all the planets in one massive grav well around the sun, but since the game ain't going in this direction, bigger grav wells that could actually be called battlefields would be the next best thing.

5 Replies 12,586 Views

hotgroups are possible and you do use ctrl+# to create them. and then use shift+# to add units to the group.

7 Replies 15,342 Views

I'm not sure if this is a bug or not but it seems odd to me that both the desert and volcanic worlds start out being the two best places to put static defenses, yet when they are fully upgraded, they have the same number of slots as a terran or asteroid planet. Also I saw a post earlier that mentioned that Volcanic planets had the most tac slots, so I'm assuming that this was the case at one point.

5 Replies 17,313 Views

I don't want an endgame ship that trumps all else, I agree with you that that would kill the game, but what I would like is for the Marza to be able to stand up to more fire and deal more damage with its standard weapons.

12 Replies 28,686 Views

@Advalary I'll grant you that each cap ship has various uses in combat and that they are all effective, but that doesn't change the fact that for gameplay reasons the cap ships need to be more differentiated in price and effectiveness. For example, I don't care how many liberties have been taken with ship classification, a Dreadnaught should still be able to take any cap ship in a one on one fight even if the other cap ship is a couple levels higher. AS it stands now, I don't even bother build

12 Replies 28,686 Views

@Para True but the problem here wasn't really the AI's atrocious battle tactics, but the fact that it only had something like 1/4-1/8 as many resources as Vandenburg @Vandenburg This happened to me as well, although they AI stopped colonizing even earlier in my game because I had two Ai's and they stopped colonizing for all intents and purposes as soon as they found each other. The comps still colonized a few worlds every hour or so, but I had half the map locked down before they even built

2 Replies 3,773 Views

I don't have a problem with ships turning in a cinematic feel, but if a ship isn't moving in the first place, and I tell it to make a 180 and move somewhere else, why should it go half again the distance in its original orientation before managing to head toward where I want it to go. I would think the captain of said ship would be smart enough to say "hey lets save some time and use the maneuvering thrusters to turn before we engage engines". Besides the gameplay reasons, a "cinematic feel" d

32 Replies 20,857 Views

@advalary that seems right to me, but I think what we're all wondering is why (for gameplay reasons more than physics) a ship that is standing still has to move to turn towards something that is behind it why couldn't the ships simply rotate to face the objective and then start moving once they were reasonably aligned with it. I can't count the number of times i've lost a ship because it moved from a standstill to follow an order that I gave and moved to follow the order and wound up in somethi

32 Replies 20,857 Views

I realize that this is a beta and that there are fewer ships/structures in this version of the game than there will be in final, but it occurs to me that a few more defensive structure options would be useful. For instance the gauss platform is decent but is only usefull in large concentrations which are easily avoided or taken out with long range ships like the LRM Frigate. Hangars are great but don't have any intrinsic defensive abilities or weapons although the fighters they launch can and

0 Replies 9,228 Views

I've seen this as well, and what it appears to be to me is that the drive trail increases in visibility with the size of the ship, i.e. cap ships' drive trails are seen further away than cruisers which are visible further than frigates. Also there is an option to change the drive trail detail and I think visibility in the options of the game, I think its Graphics but it might be Game.

4 Replies 12,635 Views

I recently finished a game in which I finally used more than just a few capital ships. After this novel experience a few aspects of Capital Ships caught my eye. First they are all the same price. Second the Marza Dreadnaught isn't much of a Dreadnaught. Third the Sova has Missile turrets and yet it fires lasers. The capital ships need to be more varied especially in price since they each have different strengths and weaknesses, and lets face it, a dreadnaught should cost a hell of a

12 Replies 28,686 Views

good, because I can currently kick two hard Ai's asses easily, i currently control half or more of the map and they haven't even gotten close to disabling any of my planet's defenses, let alone destroying the planet itself.

4 Replies 14,387 Views

@Nova Thanks, that would make sense, and as some one already pointed out this is the beta so I guess we can't expect perfect gameplay

25 Replies 6,336 Views