Juason1

Juason1

Joined Member # 2850828
1 Posts 3 Replies 94 Reputation

I agree the diplomacy can suck. No reason why we should be forced to go on suicide missions (or rely on pure luck) to get people to like us.

5 Replies 14,366 Views

Well I guess I meant, aggressive, guarded or technological (I think those are the 3 types). In Master of Orion the technological opponents and expansionists usually kicked butt. SoaSE doesn't have quite the breadth of AI options, but I thought there might be some agreement on which AI was the most difficult to overcome 1 on 1.

8 Replies 5,948 Views

Howdy all. After thoroughly stomping the hard AI in multiple scenarios I am looking for a larger challenge. Am I stuck waiting for a Very Hard AI, or is one of the flavors of AI harder than the rest? I usually just pick random so I might be getting easy pulls. Thanks!

8 Replies 5,948 Views

I find the lack of ship-scaling to be a massive oversight on the part of the developers. It was the primary reason I stopped playing Hegemonia a few years back. Games just turn into stalemates... it can suck :/ My recommendation is to add an option into the game-type. Fleet Support Low, Medium, High, Extreme!

7 Replies 10,223 Views