Windexglow

Windexglow

Joined Member # 2857391
36 Posts 688 Replies 715 Reputation

Notice how they never tell us it will be next September. Why not next year's septembers?

70 Replies 18,675 Views

Beta 1 = best beta so far (it's alot better than beta 0) Beta 3 = probably second best, due to multiplayer Beta 4 = Might tie with 3rd, depending on what it brings Beta 2 = the lowest one, I never played the first beta but I think this just added some new features, improved textures, improved ai, ect, which the other versions *should* have.

33 Replies 11,822 Views

Keep in mind online play will be great; you'll have people that actually attack you and your planets, use smart combinations. The game is slow enough that new players can help out more experience players greatly, while fast enough that you can get a major advantage early in game. As for fortifying your planets: Don't fortify all of your planets, instead look around your home planet and look for planets where alot of connections go to it (Pretty much look for choke

33 Replies 11,822 Views

I deleted the newsleter, but I remember something similier to what he said. The weapon can only strike within 2 phase-lines of the structure, and the effects take awhile to take effect, but it's legit.

38 Replies 49,863 Views

Having your ships suicide should have a negative effect, such as your population on planets goes down, or planets are more likely to revolt against you.

27 Replies 8,512 Views

Since this is about the ai, here are some little annoyances I've had with them. -Their messages come in the same times. Whoever auto-save occurs, at least 1-2 players will always want me to ally them. No where else, except right when it's saving. -Maybe have multiple messages (or more messages) for a certain order. As as 5 different messages for attacking a planet -ai tends to want you to attack/defend things, but won't give you their vision.

25 Replies 6,384 Views

Btw, for some reason I can't find the original monster. What file is it in the tech demo? I've found a corpse picture (no body though, and it doesn't fit the man from Overture) but haven't found a single body. I want to get The Roach and that monster-man from the tech demo into Overture. I need to go and pick through those folders one by one, I think dark talked about one a few months ago.

17 Replies 62,900 Views

Here's just a general outline for the story (I accidently deleted most of the notes, so I'm doing this all by head XD) -In 1960, a new radio wave was discovered. There appeared nothing special about it, so research discontinued in 1962 -In 1969, a group of scientists reviewed the original test results, and discovered that the offspring of tested animals had a higher chance for mutations than other animals. Along with that. -Testing re continued in 1969, and several months later wit

17 Replies 62,900 Views

There's a problem with having anti-air in space. Isn't space the ultimate anti-air weapon? Seriously. Who would you bet money on to win in a fight? Air or space?

21 Replies 4,674 Views

lol, I know. Once I figure out how to, I'm going to make a bump map so it makes the ceiling look really detailed. (bump map = a texture that makes a simple surface react with light, making it look extremely detailed because it casts shadows, difficult to explain actually) This mod is going to be kept pretty simple. I've done alittle bit of research (such as what scares people mainly, small little surveys on several forums, ect) and this is one of the last things I need to know befo

17 Replies 62,900 Views

haha, I'm only 15 so I'm not going to go to an office (the only thing that could resemble an office in my town is the bank) I already know alot of things that would go into an office, but I'm obviously not getting most of them. I orignally thought about the ceiling grid, but being able to push them up might push the engine's limits. The engine uses incredibly precise physics, so even 20 of those ceiling blocks sitting on the grid would stress the engine.

17 Replies 62,900 Views