This is going to seem pretty random, but I need some things you would find in an office from the date 1990 - modern day. Everything from ceiling types, to things the size of staplers and small will work. I need this information on a game I'm about to mod within 1-2 weeks, called Penumbra Overture. It's probably one of the scarier horror games out there. In penumbra And my mod, there are NO guns. There are NO zombies. There are NO people. Instead of taking a shotgun out t
Windexglow
I'm not sure if this has been asked before; But will there be a solar-system editor that allows players to choose where stars and planets are? (and also choose planetary and star routes?) It would be an interesting feature, and would give alot of flexivity to the player.
Are you kidding me? Those bullets are bigger than new york city, or planets are horribly small. Seriously, if those planets are even close to earth's size (and earth is small-medium) than those ships are massive, those cannons have to be around at least 50+ miles wide if it's shooting though out D:
$50 says this topic randomly dissapears. But it's probably just a small bug or something in the server script.
Pirates of the carribean4: Lost in space
It's pretty amazing. One of the things I hope they have in the full game is the option to have more computers, or restrict the behavior of the computer slightly (such as how many planets they can control, or how aggressive/defensive they are, ect)
Bad part is, he tends to take his time when clearing planets out. Right now, no marauders. I tried setting them on once, and was out powered by around 10-20 pirates that go to my homeworld. It's a nice feature, but perhaps marauders should have an easy/normal/hard setting.
I finally unallied him. Whenever I cleared a planet of pirates, he would almost instantly send a colony ship to it and colonize it before my ship got there. It gets alittle annoying when he has like 10 planets, 8 of them thanks to me for making it safe =[ While I only have 2. The developers should add an option to disable computer allies from colonizing a planet if any of your ships are alread
Make it similier to an asteroid Set collision so they don't react to any solid things Set the harvester-model add on somewhere near the center create some special effects, or it can gradually get smaller over time. D:
I haven't read this entire topic, but I just got this game today. When opening up the research panel, I was stumped for awhile. I was confused on what to get; perhaps putting a special border around certain research types would be easier for new people? A black border for research that enables ships, no border for research that increases ship power, ect. It would help people like me have an easier time. Fighters (from the carrier) go through planets. Tested on several h
When playing this game earlier (Just bough it today, very fun, difficult learning curve, but easy to understand after that)I was attacking a computer-easy homeworld. I had been massing the fighter-producing carrier and I had alot of fighers/bombers. When attacking his homeworld, I noticed the fighters went through his planet. I'm not sure if this is supposed to happen or not, but might be something to look into.