Thanks! As fun as my runaway influence growth was.
TJRumans
No one's noticed this?
I noticed that each of my planets has a HUGE stacking bonus for Iridium World -- rather it has the improvement or not. Rather then give the specific planet it's on a percentage bonus to Influence, it appears to be giving the whole civ a stacking bonus to influence growth. My tooltip says "Iridium World 540% (14)", which as you can imagine is pretty damned strong. Is this a bug or is this working as intended? Has anyone else experie
Is anyone else excited about the race changes in ToA, and looking more into playing races they previously largely ignored? The Iconians, for example, I was never super-impressed with (I played them in my first game because they were the 'heir to the dreadlords') but potentially getting massive research (for high upkeep) is intriguing. (I personally have always had a soft spot for the Korx, just because it was nice to see an evil race that's not super militaristic...even if Super Trader was lame)
One of the major problems with the ai I noticed when looking at graphs was that it doesn't seem to research technology very much. (Maybe I'm just going tech-crazy, but I was easily able to be far ahead of the ais techwise.) Further, the ai seems to very rarely build capital ships in addition to its first one. I know the power/rarity of capital ships is somewhat disputed, but in a 3 hour game only one of 7 AIs had built an additional capital ship from its original one. (I had 4, which se
So I downloaded Sins of a Solar Empire beta and I played it straight for almost 12 hours (finishing one game on a medium galaxy...phew) and although the RTS/4E formula is potentially irrestible, the big problem is balancing scale vs. manageability. I can't imagine playing more than a couple hours of an RTS in a multiplayer setting; although the slower pace and longer game is appealing (C&C3s 'over in 5 minutes' turned me off) there is a limit. There's a reason why most 4E games are about the san