One of the major problems with the ai I noticed when looking at graphs was that it doesn't seem to research technology very much. (Maybe I'm just going tech-crazy, but I was easily able to be far ahead of the ais techwise.) Further, the ai seems to very rarely build capital ships in addition to its first one. I know the power/rarity of capital ships is somewhat disputed, but in a 3 hour game only one of 7 AIs had built an additional capital ship from its original one. (I had 4, which se
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So I downloaded Sins of a Solar Empire beta and I played it straight for almost 12 hours (finishing one game on a medium galaxy...phew) and although the RTS/4E formula is potentially irrestible, the big problem is balancing scale vs. manageability. I can't imagine playing more than a couple hours of an RTS in a multiplayer setting; although the slower pace and longer game is appealing (C&C3s 'over in 5 minutes' turned me off) there is a limit. There's a reason why most 4E games are about the san
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