Agreed, combat could use a few more dimensions than there are now. Just rocking 5 cap ships into a system is enough to win most battles - and if you have some support ships - all the better. Perhaps a fog of war in system including Line of sight and some stealth systems. Direction of weaponry. Could the kol REALLY hit a little frig with it's front lasers? Arcs of fire. narrow, wide, long, short, whatever - just so long as it adds an extra element to the positioning
Nvermind
I had considered that perhaps the ships could be at a larger scale? or maybe just smaller icons or something. As far as the research tree goes, perhaps if there where some way of higlighting different paths. Like "view trade" or "view armour/shield"? The combat issues aren't just the logos obscuring the awesome models and effects, i'd like to see tactics involved in the battles. Manuevers like bracketing and reverse movement - like ships at sea, also better control over fighter
My First Fours Hours of SOSE What I liked: Large zoom range gave a real feeling of being in control of a huge solar empire! Exploration is well done - ships charging before jump, gravity wells, asteroids and planets, relics to be found. The interface is very intuitive. Mainly mouse driven and very simple to understand. The trade system is great, i especially liked the little freighters moving around of their own accord. Marauders ensured that the game did not ge