You might enjoy my story I just published on Amazon.com called You Had Me at Zombie. It isn't a true zombie story but its about a girl who likes dressing up as a zombie and the guy who likes her! There is also 5 pages of an actual zombie story inside. [spam link removed - Admin] -Phal
Phalnax811
Twilight...kdp.com is the site for Amazon. It is called Kindle Direct Publishing and it is free. Except once published you must do self-marketing like crazy if you want to profit. Luckily I just want a few strangers to read the story and smile. Don't need a peace prize for it haha -Phal EDIT: kdp.amazon.com ....my bad.
Hello Sins community! I've recently self-published a long short story (76 pages in Word) called This is County-Line . It is a love/coming of age story set in 1978 in Nebraska where a teenage boy must overcome the rural boredom and a stubborn grandfather. Well, of course a girl comes along... Link (again): <a href="http://www.amazo
Here's a fighter I made in Maya 2011 with some Photoshop touch-up:: Edit: it didn't come in right....grrrr... Edit: stil can't get it to link right GRRR!!!!!! It won't work from my online portfolio or from facebook..... *sigh*
[quote who="CrimsonWarHawk" reply="12" id="3100897"]Teun, its been what 25 years in game? I think the TEC should have moved beyond repurposing civilian ships for their military. The new capital ship should be like the Kol; designed for war. [/quote] Truth, they conjured up huge starbases and titans....they can't conjure up a purely military capital ship not retrofitted from a freighter of some sort...
Their phrase is sooo annoying.... :/
Those random brown storage boxes on the sides of it's hull seem outta place. Art/animation needs some work.
Agreed, the Advent Titans look bleh in regards to "fear-factor." Sure they look Advent, but they look more like buildings rather than ships. Vasari, I'm okay with. TEC are probably the sexiest titans thusfar. EDIT: I would like to see rotating turrets on, um, everything. Homeworld (2) had it and that is at least a decade old.
When my game dumped there was a message that said that the dump file was send to the developer.
So last two games I've played were 2v2 Human vs AI. Not sure at what point, but maybe twenty minutes into the game we noticed that our game wasn't matching up. Example: I had 5 planets, him one. On his screen I had 3 planets and him 5. Example 2: He lost a desert planet on my screen but that never happened on his. Any suggestion to fix this or just wait until patches? I was the host both times.
Unlockable decals/logos for the ships via completing achievements or online wins (vs AI or human) Everything else people suggested: insert here
After reading this I played my first game on Sins in about 8+ months!! Good to be back haha
[quote who="Yarlen" reply="28" id="2984841"]That image is from a Maya render, it's not from in the engine[/quote] Yay Maya!!
[quote]I've preorderd. I decided I'll support anything Ironclad does until they let me down. Their first game was outstanding, they could be the next Bungie/Blizzard [/quote] What do you mean? Bungie/Blizzard could be the next Ironclad...
OMG! The box art has a pretty ship. I want. Thanks :D
I still don't see a huge difference in the pirates. It was a 1v1 comp stomp. The first pirate attack sent about 20-25 ships. The bounty was only 283 credits. By the time I got them all killed, there was about a minute until the next pirate attack. I noticed that the Pirates started at Guarded from early in the game (not sure when I first looked, but it was before the first attack). -Phal
Sweet! Thanks IC/Stardock! -Phal
[quote]just out of curiosity, there wouldnt happen to be pirated versions compatible with ICO out there? just wondering[/quote] Really, are you that dumb? Asking for pirated versions on the game's own forums?? I really hope that was sarcastic.... -Phal
Thanks for the outstanding support all these decades (aka since Sins came out)!!! -Phal
Yeah, your rating scale is about right. Except I've never played TA. But I'd give it about a 7/10 or a 'C' grade. etc. Oh yeah and what's with being able to launch multiple nukes within 20 mins if you really hustle....you couldn't dream of that in SupCom1...that's just another point of why the game labeled Supreme Commander 2 does not deserve to share the name as its predecessors. -Phal
Alright guys, Here are my thoughts. -Massively smaller. (Fields of Isis map is about 1/4 the original size -Massively lamer. -Massively less. -Retarded names for some of the units...Wedooboth Fighter/Bomber....come on? -Experimentals aren't as pivotal as they were in Vanilla/FA -Battles can be good -Experimentals are cool for the most part--some are odd. -Cybr
So the game won't even launch from Steam at 100%-Ready and Available Now to play....what da ferk!? Utter bullshit...I'll try a pc restart but now I gotta go to class. -Phal
[quote]might i reccomend the Experimentals wars mod for FA... it has several units based off the new game, with the same old feel as the old game, and the scale of the old game... i for one would also like to hear how it is though...[/quote] Yeah I'll post pros cons etc here so check back March 2nd sometime. I'll have about two hours to play after class and before work. Gonna play as the Cybran first. The game is pre-loading now so I can jump right into it once class is
[quote]Report back when you get the full game, then. I won't be buying it unless I start hearing very good things about the full release. I could live with the worse graphics. I could tolerate the terrible writing and acting. I'd be willing to trust that the bugs would be fixed. But the gameplay is so generic; it's too similar to all the other RTS games over the years. There's nothing there for me now.[/quote] Yeah man, I'll private message you or post here or both with my
[quote]Demo's out. I'm pretty disappointed.[/quote]They def ruined some things. Graphics look worse. The Cybran experimentals seem good graphic-wise(first campaign battle). It seems very juvenile however and I HATE FATBOY II. It is soo ugly and they need to change it back to what it was. Just get rid of its tred-stilts! And it seems oversimplified. Adjacency bonus: GONE! I liked it. And are there tech levels at all or they just done via the Tech Tre