SBeare

SBeare

Joined Member # 2876182
1 Posts 6 Replies 208 Reputation

lmao shibfilet, thats a good one. But yeah I do agree that it shouldn't stop there. I was just putting a few examples on the table to spark somebodies imagination. oh and litant, I do agree about the ship management... they DO have every single ship displayed on the upper left side of your screen... but that was really a bother for me so I just minimized it an hour in. Hopefully they modify it or incorporate something new. <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.g

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Well the shape and size of a planet could dictate the maximum population and pop growth rate. Same with a water planet that's say... 90% water. Or maybe they can add some extra economic factors onto planets besides the artifacts. lol Ron... smart !@#... the thing is a lot of people enjoy playing on big maps with more players and I'm sure most would prefer the game lasting maybe an hour or two rather than 10. Yeah, naturally games would take longer on larger maps... but not hours long

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I agree that adding things like meteor showers would be a nice idea... there should also be nebulas. But as to my suggestions, I don't believe it to be irrelevant whatsoever. What did you mean they could only boost logistics? Adding a certain uniqueness to each planet would be nice.

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Thanks for the reply, that does make sense. ohhh but I have a suggestion to fix the planet predictability. Would you guys be able to create different sized planets? So just because people would go for the most suitable terran planets, they wont necessarily know if it's better than an ice planet because of different factors like the water level or planet size/mass and gravity could be a factor on the

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To Ron Lugge: I noticed you made 4 very defensive quotes... and I just wanted to put them into perspective a bit. 1: not everybody wants to play on small maps and at the same time they wouldn't want the game to last a good 10 hours 2: I'm not "bashing" them for their AI. I KNOW it's a beta and I KNOW it's in developement and not completely finished yet. 3: yes, I built every economic advantage as soon as I had the resources for them. Building refineries isnt the problem<br

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Yes, I'm well aware it's possible to find a cold planet closer to the star than a hot planet. But if that were the case they should add a visible atmosphere to certain planets. I'm not saying they would have to decrease the amount of habitable planets/asteroids... and you shouldn't back up the game saying it's good the way it is, that isn't the point of a beta test. Don't defend the flaws... instead think of ways to improve upon them. Give them an idea, it doesn't necessarily hav

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I generally think the game is going well, of course there are some things that I believe are a must to be changed. Here's my list so far: - I highly doubt players are going to want to play a 3-15 hour multiplayer matchup (I just played a 9 hour single player game in a large universe setting) - The AI, I believe, is incredibly stupid on hard difficulty and I beat them my first try without problem. EX1: I've seen large enemy fleets hopping planets/stars to get to a destination, but

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