Iunno about if it had been released free-to-play, if it would have done well enough to survive the grind. No offense, but there were better MOBAs before and after it that still got blown away because of reasons. That said, what foresight you guys had back then really could be used for games nowadays. Even with it dead, I can still play it and have fun with it, which I can't do with several games I enjoyed. And do minor modifications as well. That said....If...If
gigaus0
Ah, that kinda sucks then....I was hoping to get help with possibly getting some things working, like new heroes and a new map, within the community. There's just some things that posts don't explain, or touch on, and active discussion makes up for. It's around the holidays and new year now, but I'm gonna keep checking in for a few months. I've already worked with some in my clan on getting heroes and a new map going-- the heroes isn't that hard, but the map is taking l
I'm mainly asking this because I'm looking for feedback and help with a project I'm hoping to start. I've recently done streams of Demigod and got some positive feedback, however everyone agrees that it needs to be modded to play well. With that in mind, I've gone back and looked over some old files I had on modding the game circa '13 and was reminded how limited the modding is because of Granny. With that in mind, I've done some digging and it seems more viable to work around the old bint th
Holy mother, I'm not deep into playing this game guys, ffs. I'll be the first to admit that I'm a casual player of this game, as are my friends; I'm not looking to rehash anything, or start up shit. I am however going to be completely and bluntly honest, regardless of the consequences. I'm a developer myself, and I've dipped into the 4x genre only twice as a dev, but that's enough to get a good view of it, not to mention the other 4x/TBS I've played. Bold faced
[quote who="joeball123" reply="6" id="3640078"] Quoting Horemvore, reply 1 You can counter Coercion with high Morale. Eco SB's do a fine job of this with the modifer from Intimidation Center. Last I checked, Coercion applied a penalty to raw production that stacked multiplicatively with th
[quote who="Horemvore" reply="3" id="3640074"] Quoting gigaus0, reply 2 Thanks. Will this work in multiplayer as well? Again, me and my friends want to play together, but with/against eachother in multiplayer. And doesn't Coercion effect Raw production directly, as well as through Morale? So having hig
[quote who="Horemvore" reply="1" id="3640070"] You can counter Coercion with high Morale. Eco SB's do a fine job of this with the modifer from Intimidation Center. As to disabling it:- 0.11 0.50 In GalCiv3GlobalDefs.xml. Change wh
Me and some friends dipped back into Galciv 3 after a long break to check out Mercenaries, and were quickly met with some significant changes to how the economy works. No more individual planet economies, and coercion. I don't think we've had a match of anything last so short once we figured out what was going on, nor such an intense desire to uninstall the game and calls for a ban of said game in our clan before. The idea to put in a mechanic that is counter micro-management, in
I just finished the last expansion's campaign to see what else was added, and went to do a 'normal' game of Galciv 2. As usual, I make a custom race to fit myself and...I find that custom races have lower caps than the permade races in specific stats. Ex: Altarian's get +25 to research [the only race to get it], meaning they have a cap of +45% research if they get the max research stat. Custom races don't. They're still stuck on the
I need a little help understanding 'my empire' and I can't find a help link ,so please help. how do I set up an empire and what do I do with it?