40sTheme

40sTheme

Joined Member # 2879871
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Reply to Artifacts in Sins Modding

I've been looking at that as well Ron Lugge. It is the file I spoke of in the OP. I wonder if you can name something like, "RESEARCHSUBJECT_ARTIFACT_SHIELDREPAIROVERTIMEINCREASE" and add the strings and all and that would work? I wonder if the name has something to do with the variable it affects.

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I was rummaging through the RESEARCHSUBJECT files for the artifacts, and I was thinking about creating a new one. It would be easy to make new strings and gameplay constants for them, but how do you define what they do? I can't find any indication of what the Base and Delta arguments are sent to. Example: artifactHullRepairOverTimeIncreasePercent ResearchSubject "RESEARCHSUBJECT_ARTIFACT_HULLREPAIROVERTIMEINCREASE" Base 0.0 Delta 0.050000 <-- Where d

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